Make skills check if equipped ammunition type is appropriate for equipped weapon #2660
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Pull Request Prelude
Changes Proposed
Liete mentioned that skills don't check if the equipped ammunition type is appropriate for equipped weapon and thus can be cast with wrong ammunition type equipped.
The actual problem is that you can equip bullets or grenades regardless of the equipped weapon type. This issue has already been reported: #2579
Since this needs some more information before completely get fixed this PR is a quick workaround for the time being.
Issues addressed: #2661, Partially #2579
Closes #2661