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Describe the bug
When you use the skill (that is not learned by the sage) and try to select a target or ground (depending on the randomized spell) the skill generated isn't casted (It doesnt generate any error on console log)
To Reproduce
Login with a Sage Class.
Use the skill Abracadabra.
Try execute a skill that you dont have learned and it will fail.
Expected behavior
It should be cast any of the randomized spells.
System specs (please complete the following information):
OS: Windows 10 Pro 64bit, version 1903.
Hercules Version: v2020.08.23
Mode: Renewal
Packet version: 20180620
Client type: RE
Plugins used or source modifications
No modifications.
Aditional Note
Possibly the origin of problem is the same as #2823
The text was updated successfully, but these errors were encountered:
dastgirp
added a commit
to dastgirp/Hercules
that referenced
this issue
Oct 2, 2020
The Autocast by abra was cleared before the actual casting, which resulted in failure of skill if not learned.
FixesHerculesWS#2823FixesHerculesWS#2824
This commit introduces various fixes to the Abracadabra / Improvise
skill validation:
- autocast code is moved to after homun/merc skill ranges so that when
any of those are triggered, autocast data is not purged
- abracadabra/improvise is no longer purged immediately after cast, by
calling autocast_clear_current in the proper manner
- the abracadabra/improvise skill requirement bypass that was removed in
HerculesWS#2657 and related pull requests is re-implemented
- the condition that would get the character stuck and unable to cast
other skills until teleporting or relogging when rolling AL_WARP from
abracadabra (i.e. because AL_WARP lands in clif_parse_UseSkillMap in 2
steps) is fixed, by not immediately clearing the data after the first
one
All credits for the fix go to Heka of Origins
Related to HerculesWS#2859FixesHerculesWS#2823FixesHerculesWS#2824
Signed-off-by: Haru <[email protected]>
Describe the bug
When you use the skill (that is not learned by the sage) and try to select a target or ground (depending on the randomized spell) the skill generated isn't casted (It doesnt generate any error on console log)
To Reproduce
Expected behavior
It should be cast any of the randomized spells.
System specs (please complete the following information):
Plugins used or source modifications
No modifications.
Aditional Note
Possibly the origin of problem is the same as #2823
The text was updated successfully, but these errors were encountered: