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Fixed issue where skill can be copied even its already in the skill-l…
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…ist and improve way of checking skill_id and it's index.
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MrKeiKun committed Apr 6, 2021
1 parent d41c122 commit 8c1fa75
Showing 1 changed file with 35 additions and 22 deletions.
57 changes: 35 additions & 22 deletions src/map/skill.c
Original file line number Diff line number Diff line change
Expand Up @@ -1267,10 +1267,13 @@ static int skill_calc_heal(struct block_list *src, struct block_list *target, ui
// Making plagiarize check its own function [Aru]
static int can_copy(struct map_session_data *sd, uint16 skill_id)
{
int idx = skill->get_index(skill_id);
int cidx = skill->get_index(skill_id);
nullpo_ret(sd);

if (!idx)
if (!cidx)
return 0;

if (sd->status.skill[cidx].id && sd->status.skill[cidx].flag == SKILL_FLAG_PLAGIARIZED)
return 0;

// Checks if preserve is active and if skill can be copied by Plagiarism
Expand Down Expand Up @@ -3565,45 +3568,55 @@ static int skill_attack(int attack_type, struct block_list *src, struct block_li
switch(can_copy(tsd, copy_skill)) {
case 1: // Plagiarism
{
idx = skill->get_index(tsd->cloneskill_id);
if (idx && tsd->status.skill[idx].flag == SKILL_FLAG_PLAGIARIZED) {
clif->deleteskill(tsd, tsd->status.skill[idx].id);
tsd->status.skill[idx].id = 0;
tsd->status.skill[idx].lv = 0;
tsd->status.skill[idx].flag = 0;
if (tsd->cloneskill_id) {
idx = skill->get_index(tsd->cloneskill_id);
if (tsd->status.skill[idx].flag == SKILL_FLAG_PLAGIARIZED) {
tsd->status.skill[idx].id = 0;
tsd->status.skill[idx].lv = 0;
tsd->status.skill[idx].flag = 0;
clif->deleteskill(tsd, tsd->cloneskill_id);
}
}

lv = min(skill_lv, pc->checkskill(tsd, RG_PLAGIARISM));

tsd->cloneskill_id = cidx;
tsd->cloneskill_id = copy_skill;
pc_setglobalreg(tsd, script->add_variable("CLONE_SKILL"), copy_skill);
pc_setglobalreg(tsd, script->add_variable("CLONE_SKILL_LV"), lv);

tsd->status.skill[cidx].id = copy_skill;
tsd->status.skill[cidx].lv = lv;
tsd->status.skill[cidx].flag = SKILL_FLAG_PLAGIARIZED;
clif->addskill(tsd, copy_skill);
}
break;
case 2: // Reproduce
{
idx = skill->get_index(tsd->reproduceskill_id);
{
lv = sc ? sc->data[SC__REPRODUCE]->val1 : 1;
if (idx && tsd->status.skill[idx].flag == SKILL_FLAG_PLAGIARIZED) {
clif->deleteskill(tsd, tsd->status.skill[idx].id);
tsd->status.skill[idx].id = 0;
tsd->status.skill[idx].lv = 0;
tsd->status.skill[idx].flag = 0;
if (tsd->reproduceskill_id) {
idx = skill->get_index(tsd->reproduceskill_id);
if (tsd->status.skill[idx].flag == SKILL_FLAG_PLAGIARIZED) {
tsd->status.skill[idx].id = 0;
tsd->status.skill[idx].lv = 0;
tsd->status.skill[idx].flag = 0;
clif->deleteskill(tsd, tsd->reproduceskill_id);
}
}
//Level dependent and limitation.
lv = min(lv, skill->get_max(copy_skill));

tsd->reproduceskill_id = cidx;
tsd->reproduceskill_id = copy_skill;
pc_setglobalreg(tsd, script->add_variable("REPRODUCE_SKILL"), copy_skill);
pc_setglobalreg(tsd, script->add_variable("REPRODUCE_SKILL_LV"), lv);

tsd->status.skill[cidx].id = copy_skill;
tsd->status.skill[cidx].lv = lv;
tsd->status.skill[cidx].flag = SKILL_FLAG_PLAGIARIZED;
clif->addskill(tsd, copy_skill);
}
break;
default:
break;
}
tsd->status.skill[cidx].id = copy_skill;
tsd->status.skill[cidx].lv = lv;
tsd->status.skill[cidx].flag = SKILL_FLAG_PLAGIARIZED;
clif->addskill(tsd, copy_skill);
}

if (dmg.dmg_lv >= ATK_MISS && (type = skill->get_walkdelay(skill_id, skill_lv)) > 0) {
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