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NullReferenceException #13

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momift opened this issue Feb 5, 2024 · 0 comments
Open

NullReferenceException #13

momift opened this issue Feb 5, 2024 · 0 comments

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@momift
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momift commented Feb 5, 2024

Hi,
when I open the console I get the following error:

An error has occurred! Game version 0.10.29.21904
36 Mods used: [ModFixerOne1.3.1] [ErrorAnalyzer1.1.0] [DSPAutoSorter1.2.11] [DSP Mod Save1.2.1] [DSPMarker0.0.9] [Auxilaryfunction2.5.6] [UnlimitedFoundations1.0.3] [Assembler Speed1.0.0] [AutoReverse2.1.2] [ExpandTouchableRange1.0.1] [SplitterOverBelt1.1.6] [ReorderTechQueue1.1.1] [DSPCheats2.2.0] [CloseError1.0.0] [ConstructionEnhancements1.0.0] [Free create and remove1.0.0.0] [Assembler UI Speed Info Mod2.3.0.0] [LDBTool3.0.1] [DSP Common API1.6.4.0] [AutoShuttleSetup1.8.0] [DSP God Mode Button1.0.1] [DSP Save Game Sorter1.0.3] [DSP Smooth Splitter1.0.2] [DSP Helmod Plug-In1.4.3] [DSP_Kumor_AutoBuild1.0.4.0] [AssemblerVerticalConstruction1.1.3] [Deque1.0.1] [More Replication1.3.1] [UXAssist1.0.12] [CheatEnabler2.3.9] [CompressSave1.3.6] [MechaDronesTweaks1.1.3] [What The Break - Error and Exception helper1.1.1.23463] [FactoryLocator1.2.1] [Icarus_Movement_Fixes0.0.2] [Working Speed Up1.2.1] 
NullReferenceException: Object reference not set to an instance of an object
DSP_Helmod.Model.Item.get_Icon ();(0)
DSP_Helmod.UI.Gui.HMButton.ItemColored (DSP_Helmod.Model.IItem item, DSP_Helmod.Classes.ItemColor color, System.Double factor, DSP_Helmod.UI.Gui.Callback+ForItem callback);(0)
DSP_Helmod.UI.Gui.HMCell.ItemColored (DSP_Helmod.Model.IItem item, DSP_Helmod.Classes.ItemColor color, System.Double factor, System.Boolean withLogistic, DSP_Helmod.UI.Gui.Callback+ForItem callback);(0)
DSP_Helmod.UI.Gui.HMCell.Product (DSP_Helmod.Model.IItem item, System.Double factor, DSP_Helmod.UI.Gui.Callback+ForItem callback);(0)
DSP_Helmod.UI.MainPanel.DrawTable ();(0)
DSP_Helmod.UI.MainPanel.DrawData ();(0)
DSP_Helmod.UI.MainPanel.DrawContent ();(0)
DSP_Helmod.UI.MainPanel.OnDoWindow ();(0)
DSP_Helmod.UI.Core.HMForm.DoWindow (System.Int32 windowID);(0)
UnityEngine.GUI.CallWindowDelegate (UnityEngine.GUI+WindowFunction func, System.Int32 id, System.Int32 instanceID, UnityEngine.GUISkin _skin, System.Int32 forceRect, System.Single width, System.Single height, UnityEngine.GUIStyle style);(0)
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