Simple transparent non-blocking, high concurrency I/O for LuaJIT. Only 600+ lines.
There are no callbacks, Asynchronous happens when you perform a non-blocking operation.
Lightweight, low resource usage, available for embedded devices.
Based on Boost.Asio (Header-only)
Library.
Tested on windows, ubuntu, openwrt.
Server side:
local asio = require 'asio'
function connection_th(con)
-- Issues a synchronous, but non-blocking I/O operation.
local data = con:read(5)
-- Still non-blocking
con:write(data .. '-pong')
con:close()
end
local s = asio.server('127.0.0.1', 1234, function(con)
-- light threads running asynchronously at various I/O operation.
asio.spawn_light_thread(connection_th, con)
end)
-- This event loop is blocked during code execution
asio.run()
Client side:
local asio = require 'asio'
local ping_send = function(text)
local con = asio.connect('localhost', '1234')
con:write(text)
con:read(10)
con:close()
end
asio.spawn_light_thread(ping_send, 'ping1')
asio.spawn_light_thread(ping_send, 'ping2')
asio.run()
Your code needs to execute in Light Thread, actually Light Threads are Lua coroutine that all running in one thread, so you don't have to worry about context switching overhead and race conditions.
When goes to a non-blocking operation, the current Light Thread will wait for completion (block), and then it switches to the other available Light Thread to continue execution, or handle new connection.
If you want to use multithreading, Client side can be simply achieved by multiple Lua State (use like torch/threads); Server side not supported yet, but easy to implement by Lua State pool. Although because non-blocking, there is high concurrency even in a single thread.
Big effect, so simple!
Client/Router:
-- you should replace the following with aes_256_cfb8 by require "resty.aes"
local bit = require 'bit'
local function xor_str(str, key)
local rtn = table.new(#str, 0)
for i = 1, #str do
rtn[#rtn + 1] = string.char( bit.bxor(string.byte(str, i), key) )
end
return table.concat( rtn )
end
function forward(from_con, to_con)
while true do
local data, rerr, werr, _
data, rerr = from_con:read_some()
if data and #data > 0 then
_, werr = to_con:write(xor_str(data, 0x79))
end
if rerr or werr then break end
end
from_con:close()
to_con:close()
end
local asio = require 'asio'
function connection_th(upstream)
local dest_addr = upstream:get_original_dst()
local proxy = asio.connect(remote_host, remote_port)
if not proxy then return end
local ok = proxy:write(xor_str(dest_addr, 0x79))
if not ok then return end
asio.spawn_light_thread(forward, proxy, upstream)
asio.spawn_light_thread(forward, upstream, proxy)
end
local s = asio.server('0.0.0.0', local_port, function(upstream)
asio.spawn_light_thread(connection_th, upstream)
end)
asio.run()
Server:
local asio = require 'asio'
function connection_th(upstream)
local dest_addr = upstream:read(128)
if not dest_addr then return end
local downstream = asio.connect(xor_str(dest_addr, 0x79))
if not downstream then return end
asio.spawn_light_thread(forward, downstream, upstream)
asio.spawn_light_thread(forward, upstream, downstream)
end
local s = asio.server(listen_host, listen_port, function(upstream)
asio.spawn_light_thread(connection_th, upstream)
end)
asio.run()
Finally, you need to use iptables
redirect tcp to the client, and use https-dns-proxy
to convert dns from udp to tcp.
./build.bat
./build.sh
./build_arm.sh
./test/luajit ./test/test.lua
holder = asio.server(ip, point, accept_handler)
Listening port starts accepting connections.
accept_handler(conn)
is your callback function when new connection is established. If you want to perform non-blocking operations on conn
, you need call spawn_light_thread
first.
Server are automatically closed when the return value holder
are garbage collected.
conn, err_msg = asio.connect(host, port, resolve_v6=false)
Connect to the host port. This is a non-blocking operation.
Resolve host name is not a non-blocking operation yet, So use IP address.
If there are no errors, return conn
(module); otherwise, returns nil
, err_msg
(lua str).
conn, err_msg = asio.connect(sockaddr_storage)
Same as connect(host, port)
. sockaddr_storage
is return value of conn:get_original_dst()
.
asio.sleep(sec)
Suspends the execution of the current light thread until the duration have elapse. This is a non-blocking operation.
data, err_msg = conn:read(size)
Read binary data of a specified size. This is a non-blocking operation.
If there are no errors, return data
(lua str); otherwise, returns nil
, err_msg
(lua str).
data, err_msg = conn:read_some()
Read binary data until one or more bytes. This is a non-blocking operation.
If there are no errors, return data
(lua str[size>0]); otherwise, returns data
(lua str[size>=0]), err_msg
(lua str).
ok, err_msg = conn:write(data)
Write the data(lua str) to connection. This is a non-blocking operation.
If there are no errors, return true
; otherwise, returns nil
, err_msg
(lua str).
nil = conn:close()
Close a connection. No returns.
asio.spawn_light_thread(function, arg1, arg2, ...)
Create and run a light thread.
LuaAsio is available under the MIT license.
Copyright (C) 2018, by Jianhao Zhang (Heerozh) ([email protected]), All rights reserved.