This project, based on the Zelda: Ocarina of Time decompilation project, aims to be an easy-to-use base to make Zelda: Ocarina of Time mods. It is not producing a PC port.
It builds the following versions:
Name | Build timestamp | Description | MD5 hash of input ROM(s) |
---|---|---|---|
ntsc-1.0 | 98-10-21 04:56:31 | NTSC 1.0 (Japan/US) | 9f04c8e68534b870f707c247fa4b50fc 5bd1fe107bf8106b2ab6650abecd54d6 |
ntsc-1.1 | 98-10-26 10:58:45 | NTSC 1.1 (Japan/US) | 1bf5f42b98c3e97948f01155f12e2d88 721fdcc6f5f34be55c43a807f2a16af4 |
pal-1.0 | 98-11-10 14:34:22 | PAL 1.0 (Europe) | e040de91a74b61e3201db0e2323f768a |
ntsc-1.2 | 98-11-12 18:17:03 | NTSC 1.2 (Japan/US) | 2258052847bdd056c8406a9ef6427f13 57a9719ad547c516342e1a15d5c28c3d |
pal-1.1 | 98-11-18 17:36:49 | PAL 1.1 (Europe) | d714580dd74c2c033f5e1b6dc0aeac77 |
gc-jp | 02-10-29 23:49:53 | GameCube Japan | 33fb7852c180b18ea0b9620b630f413f |
gc-jp-mq | 02-10-30 00:15:15 | GameCube Japan Master Quest | 69895c5c78442260f6eafb2506dc482a |
gc-us | 02-12-19 13:28:09 | GameCube US | cd09029edcfb7c097ac01986a0f83d3f |
gc-us-mq | 02-12-19 14:05:42 | GameCube US Master Quest | da35577fe54579f6a266931cc75f512d |
gc-eu-mq-dbg | 03-02-21 00:16:31 | GameCube Europe/PAL Master Quest Debug | 75e344f41c26ec2ec5ad92caa9e25629 8ca71e87de4ce5e9f6ec916202a623e9 f751d1a097764e2337b1ac9ba1e27699 dde376d47187b931820d5b2957cded14 |
gc-eu | 03-02-21 20:12:23 | GameCube Europe/PAL | 2c27b4e000e85fd78dbca551f1b1c965 |
gc-eu-mq | 03-02-21 20:37:19 | GameCube Europe/PAL Master Quest | 1618403427e4344a57833043db5ce3c3 |
gc-jp-ce | 03-10-08 21:53:00 | GameCube Japan (Collector's Edition Disc) | 0c13e0449a28ea5b925cdb8af8d29768 |
The default version is hackeroot-mq
.
This project is using the following tools:
- F3DEX3, will make you want to finally ditch HLE, by Sauraen
- gzinject, injector for gz, by krimtonz
- z64compress, the fastest Zelda 64 rom compressor, by z64tools
- Flips, patcher for IPS and BPS files, by Alcaro
- New Actor Script, Python script and files to automate creating a new actor, by hiisuya
Note: This repository does not include any of the assets necessary to build the ROM. A prior copy of the game is required to extract the needed assets.
Discord: https://discord.gg/brETAakcXr
Website: https://zelda.deco.mp
The Expansion Pak is required by default. While it's possible to use 4MB of memory, this is not recommended for mods (and untested) but technically possible by removing debug features.
Instructions to build this project are available here.
Note: the F3DEX3 microcode is enabled by default. You will need a platform supporting LLE (like Ares or Parallel Launcher) to be able to use it. To turn it off set the ENABLE_F3DEX3
define from config_graphics.h
to false
, then run make clean
and make
.
HackerOoT features are listed in the config headers under include/config/
.
This project includes an example scene, available if INCLUDE_EXAMPLE_SCENE
is set to true
. It's accessible from the map select.
This also includes an example cutscene, playable in the example scene when holding L
+ R
and pressing A
.
Use ./new_actor.py --help
for instructions on easily adding a new actor to the game.
The project Makefile is fairly configurable and can be used to build other versions of the game or prepare the repo for modding. See the options outlined at the top of the Makefile for more information.
All contributions are welcome. This is a group effort, and even small contributions can make a difference. Some tasks also don't require much knowledge to get started.
Most discussions happen on our Discord Server, where you are welcome to ask if you need help getting started, or if you have any questions regarding this project. Feel free to ask any kind of questions.
List of every HackerOoT contributors, from most recent to oldest contribution:
- hiisuya
- Zeldaboy14
- Reonu
- Thar0
- recardo-7
- HailToDodongo
- CrashOverride95
- Trueffell
- Yanis42
- kurethedead
- zelllll
- ariahiro64
- ghost
- krm01