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[Old] XP Changes, Better Notifications and Fixes! #557
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Wow! Just saw this, great stuff :) On Sat, Mar 2, 2013 at 11:28 PM, Philip How [email protected]:
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XP Changes, Better Notifications and Fixes!
Let's do it! |
Love this. Nice job. |
@ruddfawcett they were, apologies. |
Would it be possible to turn off habit degradation for some purely Up and Down Habits? My problem is the following: let's say you have the habit "work for 1 hour". Now it will degrade an won't be worth much at some point, which in my opinion doesn't make sense for some tasks. |
The idea behind HabitRPG is that, as you do well in habits, the amount of Gold you receive lessens over time as it actually becomes a habit. This should encourage you to focus on other habits. This change makes the degradation slower, but is it still not slow enough? I think a balance needs to be found. |
Personally I was never really thinking about changing my dailies to habits On Sun, Mar 3, 2013 at 8:41 PM, Philip How [email protected] wrote:
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Elevating to critical, many people are experiencing this: #564 (Some users getting way too much GP / Exp with new algos) |
Oooh shit :-/ I feel a bit like it would be the safest to revert the These errors to me seem a bit random though, maybe an uninitialized On Sun, Mar 3, 2013 at 9:58 PM, Tyler Renelle [email protected]:
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@mrconcept do the changing plus/minus-only values go back to 0 over time? If not, we should probably restore that to what it was before - quite a few people chiming in about that bit |
was updated just now |
Could we change the minimum from .25 gp to .5 gp (per my post here: #326 )? |
@mrconcept Is there a typo in the min function in the delta(down) computation? 0.95^x < 5 for all positive x so 5 would never be selected as a minimum. Maybe you meant .5? But even so, because it is a min function rather than a max function, the effect of .5 would be to cap the degradation until 0.95^x <= .5, at which point it will degrade exponentially approaching 0. |
All you have to do is have it start at 4 or what ever value you want because anything raised to the 0 is 1. So the equation should be y= .95^x+4 if you want to start the minimum at 5. If you eventually want to remove that 4 and stuff just make the 4(0) after the first go around. |
The algorithms have changed from these guys, I'll post an updated wiki
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Here are some changes to a few features, but it's focused on tasks, XP and notifications.
It's done in the style of a change-log, but everything is up for discussion, so please clone, test and discuss!
XP Changes
Where x is equal to the current level.
Habit and Task Changes
Notifications
Fixes
Code Changes