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Change items costs & stats
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To better reflect value differences between Armour, Helm & Shield. 
As well as promote different Armour setups

Armour Worth most in terms of cost & effectiveness
Shield worth second in terms of cost & effectiveness
Helm worth least in terms of cost & effectiveness

Max defense = 24% with a full set of gold. 
Which should be balanced as there are now 3 items to purchase instead of one
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StanLindsey committed Feb 9, 2013
1 parent ba5cf3a commit 4ac7c32
Showing 1 changed file with 15 additions and 15 deletions.
30 changes: 15 additions & 15 deletions src/app/items.coffee
Original file line number Diff line number Diff line change
Expand Up @@ -12,27 +12,27 @@ items = module.exports.items =
]
armor: [
{index: 0, text: "Cloth Armor", classes: 'armor_0', notes:'Training armor.', modifier: 0.00, value:0}
{index: 1, text: "Leather Armor", classes: 'armor_1', notes:'Decreases HP loss by 2%.', modifier: 0.02, value:30}
{index: 2, text: "Chain Mail", classes: 'armor_2', notes:'Decreases HP loss by 3%.', modifier: 0.03, value:45}
{index: 3, text: "Plate Mail", classes: 'armor_3', notes:'Decreases HP loss by 4%.', modifier: 0.04, value:65}
{index: 4, text: "Red Armor", classes: 'armor_4', notes:'Decreases HP loss by 5%.', modifier: 0.05, value:90}
{index: 5, text: "Golden Armor", classes: 'armor_5', notes:'Decreases HP loss by 6%.', modifier: 0.06, value:120}
{index: 1, text: "Leather Armor", classes: 'armor_1', notes:'Decreases HP loss by 4%.', modifier: 0.04, value:30}
{index: 2, text: "Chain Mail", classes: 'armor_2', notes:'Decreases HP loss by 6%.', modifier: 0.06, value:45}
{index: 3, text: "Plate Mail", classes: 'armor_3', notes:'Decreases HP loss by 7%.', modifier: 0.07, value:65}
{index: 4, text: "Red Armor", classes: 'armor_4', notes:'Decreases HP loss by 8%.', modifier: 0.08, value:90}
{index: 5, text: "Golden Armor", classes: 'armor_5', notes:'Decreases HP loss by 10%.', modifier: 0.1, value:120}
]
head: [
{index: 0, text: "No Helm", classes: 'head_0', notes:'Training helm.', modifier: 0.00, value:0}
{index: 1, text: "Leather Helm", classes: 'head_1', notes:'Decreases HP loss by 2%.', modifier: 0.02, value:30}
{index: 2, text: "Chain Coif", classes: 'head_2', notes:'Decreases HP loss by 3%.', modifier: 0.03, value:45}
{index: 3, text: "Plate Helm", classes: 'head_3', notes:'Decreases HP loss by 4%.', modifier: 0.04, value:65}
{index: 4, text: "Red Helm", classes: 'head_4', notes:'Decreases HP loss by 5%.', modifier: 0.05, value:90}
{index: 5, text: "Golden Helm", classes: 'head_5', notes:'Decreases HP loss by 6%.', modifier: 0.06, value:120}
{index: 1, text: "Leather Helm", classes: 'head_1', notes:'Decreases HP loss by 2%.', modifier: 0.02, value:15}
{index: 2, text: "Chain Coif", classes: 'head_2', notes:'Decreases HP loss by 3%.', modifier: 0.03, value:25}
{index: 3, text: "Plate Helm", classes: 'head_3', notes:'Decreases HP loss by 4%.', modifier: 0.04, value:45}
{index: 4, text: "Red Helm", classes: 'head_4', notes:'Decreases HP loss by 5%.', modifier: 0.05, value:60}
{index: 5, text: "Golden Helm", classes: 'head_5', notes:'Decreases HP loss by 6%.', modifier: 0.06, value:80}
]
shield: [
{index: 0, text: "No Shield", classes: 'shield_0', notes:'No Shield.', modifier: 0.00, value:0}
{index: 1, text: "Wooden Shield", classes: 'shield_1', notes:'Training shield.', modifier: 0.01, value:30}
{index: 2, text: "Buckler", classes: 'shield_2', notes:'Decreases HP loss by 2%.', modifier: 0.02, value:45}
{index: 3, text: "Enforced Shield", classes: 'shield_3', notes:'Decreases HP loss by 3%.', modifier: 0.3, value:65}
{index: 4, text: "Red Shield", classes: 'shield_4', notes:'Decreases HP loss by 4%.', modifier: 0.04, value:90}
{index: 5, text: "Golden Shield", classes: 'shield_5', notes:'Decreases HP loss by 5%.', modifier: 0.05, value:120}
{index: 1, text: "Wooden Shield", classes: 'shield_1', notes:'Training shield.', modifier: 0.02, value:20}
{index: 2, text: "Buckler", classes: 'shield_2', notes:'Decreases HP loss by 4%.', modifier: 0.04, value:35}
{index: 3, text: "Enforced Shield", classes: 'shield_3', notes:'Decreases HP loss by 5%.', modifier: 0.05, value:55}
{index: 4, text: "Red Shield", classes: 'shield_4', notes:'Decreases HP loss by 7%.', modifier: 0.07, value:70}
{index: 5, text: "Golden Shield", classes: 'shield_5', notes:'Decreases HP loss by 8%.', modifier: 0.08, value:90}
]
potion: {type: 'potion', text: "Potion", notes: "Recover 15 HP", value: 25, classes: 'potion'}
reroll: {type: 'reroll', text: "Re-Roll", classes: 'reroll', notes: "Resets your tasks. When you're struggling and everything's red, use for a clean slate.", value:0 }
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