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Releases: HAHOOS/KeepInventory

v1.2.0

07 Dec 18:58
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Version v1.2.0

Full Changelog: v1.2.0-beta...v1.2.0

  • Revamped Fusion Support, updated to LabFusion v1.9.3. The items now get put in the inventory slots (it may not sync to players joining after inventory load, Lakatrazz said its a problem with fusion)
  • Revamped the BoneMenu, added a ton of settings and "categories"
  • Revamped the README
  • Added a simple toggle to disable or enable blacklist for BONELAB levels
  • Added more information in console for easier debugging as well as error checking
  • Added notifications, indicating things such as errors, loaded inventory etc.
  • Added saving and loading gun data, such as how many rounds are left, is there a mag etc. (Contains Fusion Support only for players that have KeepInventory)
  • Added an indicator of version in BoneMenu, also displays when a new version is available
  • Fixed issue with BONELAB levels attempting to spawn items in inventory slots that are being overwritten, causing them to be dropped in front of player
  • Fixed issue with loading ammo crashing the game due to protected memory
  • Fixed issue with slots such as the Head not being saved nor loaded.

Version v1.2.0-beta | Overhaul

18 Nov 21:14
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Pre-release

Full Changelog: https://github.com/HAHOOS/KeepInventory/commits/v1.2.0-beta

A beta release of KeepInventory version 1.2.0. If you will play with the mod, I will appreciate any feedback, the issue I encountered with making code mods is that there's lack of feedback, i never know the issues with my mods for others, so I will really really really appreciate any feedback.

Features:

  • Revamped the Fusion Support, instead of items spawning in front of you, they are actually placed in your inventory slots. Also added an option in BoneMenu to disable loading inventory in Fusion automatically
  • Added categories for settings in BoneMenu
  • Added the ability to toggle certain functions from the mod (such as automatic loading inventory on level load etc.)
  • Added buttons that make it possible to load saved inventory, or save the inventory with a press of a button rather than only on load
  • Added a toggle for blacklisting BONELAB levels (this does not include BL Hub and Void G114 or however its called which is not blacklisted by default), this used to add levels to the blacklist by default without the user even knowing that
  • Introduced saving and loading gun data, such as how many rounds are left in a magazine, if the gun has a magazine etc.
  • Added notifications in-game to notify the user if something went wrong or if the inventory loaded successfully for example. Before the mod lacked this functionality
  • Added a lot of messages in console that should make debugging easier

Known Bugs:

  • Slide occasionally not being locked on load even when saved as locked
  • Crashes when loading inventory (the exact source of this issue is unknown, but the inventory slots have something to do with it)
  • Gun Data not syncing/loading in Fusion, this is in fact not a bug. For this to work the host & all players need to have the mod installed with the KeepInventory Fusion Module to sync correctly.

For any questions or feedback regarding the mod, please message me on Discord (handle: hahoos)

Version 1.1.1 | Fusion Support!

18 Aug 16:47
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Full Changelog: v1.1.0...v1.1.1

Version 1.1.1

  • Introduced Fusion Support! (When in server and loading inventory, the saved items will spawn in front of you)
  • Fixed issue with incorrect version displaying on MelonLoader

Version v1.1.0

17 Aug 16:38
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Full Changelog: 1.0.0...v1.1.0

Version 1.1.0

  • Replaced Settings class with Melon Preferences (Now settings actually save)
  • Added ammo saving!
  • Added Persistent Saves, which save the inventory so they can be used even when you leave the game, can be configured in BoneMenu Settings!
  • Added the ability to blacklist levels from saving/loading inventories, can be done in BoneMenu Settings!
  • Added a bit of documentation in source code

1.0.0 | Release

14 Aug 18:41
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Release of the KeepInventory mod, my first mod that is fairly simple. Currently when switching levels the inventory will have items that are same as the level before, but for example guns won't have the magazines. I will try to fix that soon, but for now enjoy the mod!

Like I said this is my first mod, which means that most likely it contains bugs or doesn't even work, if that will be the case please create an issue