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UdonBetterPlayerAudio v.0.4

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@Guribo Guribo released this 15 Mar 21:28

Demo: https://twitter.com/GuriboVR/status/1371191149742940164

Fixes

  • fixed issue with multiple microphones being used at the same time

    previously all but the last user stopped being affected as soon as someone else picked up another microphone

Features

  • added BetterPlayerAudioOverride component

    • one such component can be used to override the settings for one or many players

      This allows having effects like occlusion when e.g. using a microphone. The previous method of ignoring players is additionally still available as an alternative.

    • for each player only one override can be active

      Adding a player to another override and applying this new override using betterPlayerAudio.OverridePlayerSettings(...) will replace the existing override for this player

      image

    Code example for one player being affected by the microphone (full example can be found here):

              // adding a player to be affected by the current override
              var newMicUser = VRCPlayerApi.GetPlayerById(newUser);
              if (!Utilities.IsValid(newMicUser))
              {
                  return;
              }
    
              if (Utilities.IsValid(betterPlayerAudioOverride))
              {
                  betterPlayerAudioOverride.AffectPlayer(newMicUser);
              }
              playerAudio.OverridePlayerSettings( betterPlayerAudioOverride);
    
    
              // removing a player from the current override
              var currentMicUser = VRCPlayerApi.GetPlayerById(oldUser);
              if (Utilities.IsValid(currentMicUser))
              {
                  if (Utilities.IsValid(betterPlayerAudioOverride))
                  {
                      betterPlayerAudioOverride.RemoveAffectedPlayer(currentMicUser);
                  }
    
                  playerAudio.ClearPlayerOverride(currentMicUser.playerId);
              }
  • example scenes were updated to use the new system

Notes

Special thanks goes to Niyah for suggesting the idea of microphones being affected by occlusion.