Skip to content

Commit

Permalink
Weekly Changelog 2024-08-12 to 2024-08-19 (CleverRaven#75811)
Browse files Browse the repository at this point in the history
* Weekly Changelog 2024-08-12 to 2024-08-19

* Apply suggestions from code review

Co-authored-by: Maleclypse <[email protected]>

---------

Co-authored-by: David Seguin <[email protected]>
Co-authored-by: Maleclypse <[email protected]>
  • Loading branch information
3 people authored Aug 20, 2024
1 parent b2d3edf commit a0579c0
Showing 1 changed file with 35 additions and 0 deletions.
35 changes: 35 additions & 0 deletions data/changelog.txt
Original file line number Diff line number Diff line change
Expand Up @@ -140,6 +140,7 @@ Place_vending function can place unpowered machines
Add option to make the bleeding of a pet stop
Add different levels of vision to the overmap
Google Maps
Dynamic trait purifiability


## Content:
Expand Down Expand Up @@ -306,6 +307,11 @@ More detailed sunset/sunrise morale based on actual weather and traits
Sand and gravel pit location
Neutral NPCs may now be shoved.
Add game screenshots to data/screenshots
Add more vision level (at least for FEMA camps, for now)
Superglue Overhaul
Added a way to fix cyborgs at rubic's castle
Added mashed potatoes.
Allow cephalopods to gain the ability to eat, sleep underwater


## Interface:
Expand Down Expand Up @@ -383,6 +389,10 @@ Zone Manager: "Show All / Hide Distant" highlights selection
Add sorting by amount and value/volume in advanced inventory search
Addiction withdrawals are a toggleable distraction
The filter is reset when you open the construction menu
Removes XS/XXXL traits from the player display
Fix message 'There is nothing to pickup'
migrate uilist implementation to use ImGui
Allow ebooks in read command


## Mods:
Expand Down Expand Up @@ -597,6 +607,14 @@ Document how spellcasting proficiencies work.
[MoM] Make Oxygen Absorption effect visible
[MoM] Update morphic reinforcement serum with MUT_INSTABILITY_MOD, switch it and noetic resilience treatment over to `consume_drug` use action
[XE] Add Tier 5 vampire powers
[MoM] Nether Attunement affects psionic calorie usage
[Sky Island] Add statue dialogue to let you repeat construction stages
Add `CLIMB_FLYING` flag, implement it in Magiclysm, MoM and Xedra Evolved
Add a new psychic animal, the Direhound.
[Xedra Evolved] Add Purifying the Air sylph spell
[MoM] Nether-void edits
[Sky Island] Add Warped Pond craft
XE Dreamwounds: Locations for spell item drops


## Balance:
Expand Down Expand Up @@ -683,6 +701,10 @@ Add Wound Care proficiency for Park Rangers
Opiate shakes caused by cravings go away after taking opiates. Other shakes are unaffected.
let hospitalized humans revive as zed crawlers
Cramped space doesn't prevent sleep
rebalance beverage quench based on oral hydration index
Greatly reduce weak point proficiency learning times.
Adjust martial arts to have crit techs that do not require stun
Exclude PARROT special attack from monster difficulty calculations


## Bugfixes:
Expand Down Expand Up @@ -898,6 +920,16 @@ Wrong header restoring saved AIM layout
Prevent phantom cramped space on empty tiles
increase Flame Immunity heat resist so you're actually immune to fire for real this time
Removes superglue recipe
Reading maps will reveal previously partially revealed tiles
Prevent div by zero crash in mana widget
Mutinous NPCs no longer follower your rules
NPCs can use C4
Booby trap releases a live grenade that will actually explode
[MoM] Powers should not be directly teachable
Allow operand number formats on g++14
Prevent segfault when refitting item in spillable container
Treat hostile NPCs as unsafe even if your safe mode rules don't match.
Genetic chaos no longer mutates Perks


## Performance:
Expand Down Expand Up @@ -992,6 +1024,9 @@ Allow EOCs to check and modify battery charge in items
clean up overmap drawing code and consolidate to one function
Jsonized end screen
Specify see_cost for overmap terrain with an enum instead of an integer
Add Flathub download button and Flatpak manifest
[EOC] Support user-input text in EOC (similar to num_input in `math`)
Added support for multiple randomized field sprite variants


## Build:
Expand Down

0 comments on commit a0579c0

Please sign in to comment.