User Requires Original AutoMove Mod
This dll was built from reverse engineering the original mod dll. No source code was given to me. This mod does not distribute anything that was not my work. You still require the script files and esp from the original mod for this dll to be at all useful.
- Install the Original AutoMove Mod
- Install this mod, make sure this mod overwrites
AutoMove.dll
.
- Visual Studio 2022
- Mod Organizer 2 as your mod manager
- cmake
- vcpkg
- A python 3 install for scripts
Set environment variable MO_SSE_INSTANCE
to the folder path of your Skyrim Special Edition Mod Organizer instance. You will see mods, profiles, overwrite etc in the folder if its the right one. It will expect a mod with the same name as PROJECT_PLUGIN_NAME
(in this case, "AutoMove NG") in mod organizer to copy fresh binary builds into. Ensure this mod along with the SKSE/Plugins folder is created.
You might need to update the vcpkg baselines, so run py scripts/update-baselines.py
before the build if you encounter issues.
Build with:
cmake --preset vs2022-windows
cmake --build build --config (Debug|Release)
If you want to release a build on nexus or something, run cmake --install build
which will run scripts/mkrelease.py
to auto zip a build installable by ModOrganizer or vortex.