core(lantern): divide throughput only on network node count #14564
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Fixes a bug in how the simulator divides throughput across network nodes. Previously it was counting any in-progress CPU tasks in the number of requests currently being made.
Since the simulator only simulates a single thread this was only ever off by (at most) 1, but that can be significant, especially in early page load where the request count is usually lower (e.g. if two active requests and a busy CPU, each request is allocated 1/3 of the available throughput instead of 1/2).
Looking at the updated tests gives a good overview: every simulated load metric gets a little faster, to varying degrees. The tests may show more pronounced improvements than many real pages because they tend to have fewer requests.
Impact on lantern test accuracy is mixed, but, the current thing is incorrect, so... :)