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Fix 'create_snap' desync #686

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Fix 'create_snap' desync #686

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squidt
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@squidt squidt commented Oct 3, 2024

If the player drops then picks up a 'SnapZone' with a 'PickableObject' in it the 'PickableObject' will lag behind during Player or SnapZone movement due to calling 'create_snap'. Adding the driver as a direct child of the grabber prevents any desync. 'create_lerp' function is similar but has been left out until further testing.

Tested on Godot 4.3.stable

Before, while moving (the small sphere on the green rail is where the SnapZone is):
image
After, while moving:
image

@BastiaanOlij BastiaanOlij added the bug Something isn't working label Oct 4, 2024
@BastiaanOlij BastiaanOlij added this to the 4.4.0 milestone Oct 21, 2024
@BastiaanOlij BastiaanOlij added the needstesting Needs testing label Oct 21, 2024
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Would like to get some feedback from others to make sure this doesn't have any unexpected side-effects. Other than that, I think this is safe to merge.

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finally got around, lgtm

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This needs a rebase and gdlint errors fixed, and then I will merge it :)

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squidt commented Nov 17, 2024

Think I rebased right.

@squidt squidt requested a review from BastiaanOlij November 19, 2024 17:05
If the player drops then picks up a 'SnapZone' with a 'PickableObject' in it the 'PickableObject' will lag behind during player or SnapZone movement due to calling 'create_snap'. Adding the driver as a direct child of the grabber prevents any desync. 'create_lerp' function is similar but has been left out until further testing.

Tested on Godot 4.3.stable
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3 participants