-
Notifications
You must be signed in to change notification settings - Fork 79
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Function gaze pointer #683
Conversation
This is looking very good - although it did highlight a bug with the desktop integration overwriting the headset rotation even in full XR mode - #684 Do you think it's beneficial to keep the laser functionality - it can be enabled and does work, but it looks so bad (the laser coming out between the eyes) I'm not sure it'd ever want to be enabled. |
Oh, good, you found the bug with the desktop integration. I was unable to detect where it came from, but was suspecting from desktop integration and asked pietru about, but he didn't see any bug... Yes, i think we can remove the laser functionality. As i understand, It its useful just to check if the pointer is working, but you can also use the target for this. I can remove the laser functionality for clearness. |
this will fix #662 issue |
TY for working on this! |
With Pietru's fix this now works perfectly. |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
This works very well. Nice job
* function gaze pointer * hide laser pointer * remove trailing whitespace
A new implementation of the Gaze Pointer but as an independent function. Based in #664 PR
With 'click on hold' boolean you can select to send clicks to the target node or just move the mouse around.