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Fix missing values in progress bar shaders #196

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Oct 10, 2022
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6 changes: 3 additions & 3 deletions loading_screen/loading_screen_shader.tres
Original file line number Diff line number Diff line change
Expand Up @@ -45,7 +45,7 @@ function = 6

[sub_resource type="VisualShaderNodeCompare" id=15]
output_port_for_preview = 0
default_input_values = [ 0, Vector3( 0, 0, 0 ), 1, Vector3( 0, 0, 0 ), 2, 1e-05 ]
default_input_values = [ 0, Vector3( 0, 0, 0 ), 1, Vector3( 4.85, 0.33, 0 ), 2, 1e-05 ]
type = 1
function = 2
condition = 1
Expand Down Expand Up @@ -97,7 +97,7 @@ void fragment() {
vec3 n_out6p0 = abs(n_out5p0);

// Compare:8
vec3 n_in8p1 = vec3(0.00000, 0.00000, 0.00000);
vec3 n_in8p1 = vec3(4.85000, 0.33000, 0.00000);
bool n_out8p0;
{
bvec3 _bv = greaterThan(n_out6p0, n_in8p1);
Expand Down Expand Up @@ -136,7 +136,7 @@ void light() {

}
"
graph_offset = Vector2( -263.139, 234.261 )
graph_offset = Vector2( 0, 450 )
flags/unshaded = true
nodes/fragment/0/position = Vector2( 1220, 440 )
nodes/fragment/3/node = SubResource( 10 )
Expand Down