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World-scale fixes for movement providers #155

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merged 1 commit into from
Jul 8, 2022

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Malcolmnixon
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This pull request fixes the world-scale / player-scale issues in #154. Specifically:

  • Player-height clamping is now done in player-units rather than world-units
  • Glide t-pose detection is now done in player-units rather than world-units
  • Jump-detection is now done in player-units rather than world-units

Fixed glide T-pose detection to work in player-units
Fixed jump detection to work in player-units
@BastiaanOlij BastiaanOlij added the enhancement New feature or request label Jul 8, 2022
@BastiaanOlij BastiaanOlij added this to the 2.5.0 milestone Jul 8, 2022
@BastiaanOlij BastiaanOlij merged commit be9dbb5 into GodotVR:master Jul 8, 2022
@Malcolmnixon Malcolmnixon deleted the world-scale-fixes branch July 8, 2022 12:19
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2 participants