Change compression import options on hand models to defaults so they'll load in HTML5 #118
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
The hand models had vertex compression (and only vertex compression) turned on, which (for some reason) prevents them from loading in an HTML5 export.
This PR changes the compression import options to their default values (which has Normal, Tangent, Color, TexUV, TexUV2 and Weights selected, but NOT vertex), allowing the hand models to load in HTML5.
Related to godotengine/godot#59949