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Currently to control the PlayerBody collision layers, "Editable Children" must be enabled, and the associated KinematicBody directly edited. Instead the collision settings should be accessible in the PlayerBody node.
The text was updated successfully, but these errors were encountered:
Currently to control the PlayerBody collision layers, "Editable Children" must be enabled, and the associated KinematicBody directly edited. Instead the collision settings should be accessible in the PlayerBody node.
The text was updated successfully, but these errors were encountered: