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Fix: Bedrock players dying of fall damage, instead of falling in the void #4704

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merged 3 commits into from
Jun 21, 2024

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This should properly teleport players below the Bedrock void floor - such a Bedrock thing - when they're falling. Additionally, this attempts to keep track of the Bedrock player's desynched position so we don't actually teleport on the Java end. This is restored when we're teleported, respawned, or moved servers to ensure we don't desync when we don't need to.

Fixes #4649, fixes #3738

@onebeastchris onebeastchris added the PR: Bugfix When a PR contains a bugfix label May 29, 2024
…void

# Conflicts:
#	core/src/main/java/org/geysermc/geyser/entity/type/player/SessionPlayerEntity.java
@onebeastchris onebeastchris added the PR: Needs review Indicates that a PR is functional and review-ready. label Jun 19, 2024
@onebeastchris onebeastchris merged commit 1104707 into GeyserMC:master Jun 21, 2024
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@onebeastchris onebeastchris deleted the end-void branch June 21, 2024 17:33
@onebeastchris onebeastchris removed the PR: Needs review Indicates that a PR is functional and review-ready. label Jun 21, 2024
XingLingQAQ pushed a commit to XingLingQAQ/Geyser that referenced this pull request Sep 25, 2024
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