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Fixing FOV locks when changed world #3978

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patyhank
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Fix #3896

@Konicai
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Konicai commented Jul 17, 2023

Currently it looks like
abilityLayer.setLayerType(AbilityLayer.Type.SPECTATOR);
is simply overridden by the subsequent
abilityLayer.setLayerType(AbilityLayer.Type.BASE);

And you're adding the exact same abilityLayer to the list in the packet twice.

This just looks like it reverts #3770 and honestly I'm skeptical if its an actual solution.

@patyhank
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It looks like #3770 can be revert, it doesn't seem to be a problem in the latest version.
This PR doesn't seem to be necessary anymore.

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Spectator Respawn or World Switch Zoom
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