This is a heavy WIP game I'm working on.
It's a Dungeon Crawler (Obviously) like the original Legend of Zelda.
However, this one is in the console, with Unicode and ASCII characters instead of sprites.
Follow and star this repo to keep up with the development
- Basic Game Loop
- Basic Game Rendering
- Basic Gameplay
- Color Rendering
- Simple animations (Awating game UI Support)
- Basic Game UI
As stated above, you can Follow me (Gammer0909), Star and watch this repo, as well as reading my (short) devlogs at DungeonCrawler/Devlogs/
This is a game I'm working on modeled after the early Teletype games that were made in the 70s, with a dungeon crawler aspect of The Legend of Zelda.
These are also known as Text-Based Games
Right now, the project is not runnable. (Note, however, It is "runnable" but there is no playable game yet)
I am working as hard as I can to make it runnable, but it's not runnable yet.
Yes, you can!
Just clone/fork the repo
git clone https://github.com/gammer0909/DungeonCrawler.git
make and commit your changes,
and make a pull request!
I will review it, and if it's good, I'll merge it!
I honestly have no clue on how to set up a NUnit or xUnit testing project; any help would be appreciated!
Of course! I've been (trying) to designt the game code, managers, renderers, etc. to be useful in any given situation! After I either get the project to a runnable state, or finish the game I plan on releasing the code under the MIT License for anyone to use to create their Console Game, stay tuned!
Thanks, @Gammer0909