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Add production modifier to apiary hud, add magic apiary to forestry handler #16
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The effective production reported for alvearies with electrical stimulators seems to be incorrect, which is really weird because it does seem to take into account frame housings. My first guess was it's because extrabees replaces the alveary tile entity but then it wouldn't change when I added frame housings. So unfortunately I'll have to look into that |
Fixed - it was just a simple issue of me accidentally doing some calculations clientside instead of serverside due to not fully understanding waila. I also moved the "Effective Production" section to be after the drone section, so it doesn't split apart the queen and drone sections in the hud. |
Apiary, bee house, alveary, and magic apiary will now include
Effective production: b^0.52 * %s
in their waila hud, giving a quick overview of how much effect the current production modifier is actually having. I also added this functionality to the industrial apiary but that handles its own waila hud, it doesn't go through the plugins mod.spotlessApply
andupdateDependencies
changed a lot of unrelated files so let me know if I need to redo this PR