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Some files can't have multiple locales at the same time #8
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So we have a fork of https://github.com/GTNewHorizons/Custom-Main-Menu and https://github.com/GTNewHorizons/InGame-Info-XML so at least we don't face ARR mods |
This is low priority, but iirc there is also craftpresence.json. That might mess things up. |
Also, there are the mods which are currently unsupported:
Please comment if there are any mods I missed. |
Are you talking about https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/tree/master/config/txloader/forceload/betterloadingscreen/textures/backgrounds or https://github.com/GTNewHorizons/GTNH-Translations/blob/master/pt_BR/config/Betterloadingscreen/tips/pt_BR.txt? |
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So it turns out that BLS has its own translation loader, just for translating "Minecraft Initialization" where lang resources are not loaded yet. Maybe we can place translation back to mod jar and call it a day. |
Closing as the original goal has been achieved. @IcaroKaue If you want to ship translated |
I tried unzipping all the locale releases, and i got some file conflicts. So this makes it impossible for now to ship the locales in nightlies nor stable releases. Here is the list of files that needs to be dealt with:
./config/CustomMainMenu/*
./config/InGameInfoXML
./config/GTNewHorizons/CustomToolTips.xml
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