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implement Iris HandRenderer #681

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merged 2 commits into from
Oct 28, 2024

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kurrycat2004
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This fixes:

  • shaders applying to stuff rendered in the WorldRenderLast forge event (and therefore waypoints being blindingly bright)
  • shaders applying to overlays (water overlay etc.)
  • held items being rendered transparent sometimes (maybe, couldnt test)

!mc.playerController.enableEverythingIsScrewedUpMode();
}

public boolean isHandTranslucent(InteractionHand hand) {
// TODO: Offhand
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@Caedis Anything obvious need to be done here for offhand support?

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@mitchej123 mitchej123 merged commit e4e6578 into GTNewHorizons:master Oct 28, 2024
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4 participants