RadeonRays is a ray intersection acceleration library. AMD developed RadeonRays to help developers make the most of GPU and to eliminate the need to maintain hardware-dependent code.
The library offers a well-defined C API for scene building and performing asynchronous ray intersection queries.
RadeonRays is not limited to AMD hardware, a specific operating system or graphics framework. The library helps assure compatibility and best performance across a wide range of hardware platforms.
The library supports the following graphics and GPGPU frameworks as its backends:
- DirectX12
- Vulkan
RadeonRays requires a PC with the following software and hardware:
- DirectX12: a 64-bit version of Windows® 10, and a GPU and drivers that supports DirectX12 features
- Vulkan: a 64-bit version of Windows® 10 or Linux, and a GPU and drivers that support Vulkan version 1.2
- Installed spdlog library