improvement: have a single Robot scene for visuals and practices #276
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This PR replaces each visual that uses the robot sprites with a dedicated robot scene which is easier to maintain and add to.
fixes #249
fixes #260
Previously, there were several different versions of the robot because many of the lessons were created in parallel.
There are currently 6 animations, some placeholder:
The robot uses an AnimationTree to control its animations.
To play an animation, use the following. The robot will automatically go back to its "idle" animation.
The AnimationTree has a helper script to allow the above which makes moving to each animation easier.
In Godot, currently AnimationPlayers stop emitting signals when controlled by an AnimationTree, so each animation emits the animation_finished signal via the method track which feeds up to the AnimationTree.
This allows us to wait on animations before continuing in practices.
I tested all of the visuals and practices, so everything should just seemlessly work.