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πŸš€ R-Type

A game engine that roars !

Table of Contents

Project Overview

R-Type is a reimagined version of the iconic side-scrolling shooter. This project is developed by a team of enthusiasts aiming to recreate the core gameplay experience with modern technologies.

Download

Go to the releases page and download the latest version of the game for your platform.

Binaries

The project provides 2 binaries:

  • Client: The game client, responsible for rendering the game and handling user input.
  • Server: The game server, responsible for managing the game state and handling network communication.

Note

You can choose to download only the client or server binaries, depending on your needs.

Platforms

The project binaries are available for:

  • Windows (x64)
  • Debian - Ubuntu (x64)
  • Other Linux distributions (x64) (manual installation required)
  • MacOS (x64 and ARM64) (manual compilation required)

Installation

Once you have downloaded the binaries you need, follow the instructions below to install the game on your platform.

Windows (x64)

  1. Download the Windows binaries from the releases page.
  2. Execute the R-Type-client-X.X.X.exe or R-Type-server-X.X.X.exe file depending on what you've downloaded.
  3. Follow the installation wizard instructions.
  4. Once the installation is complete, you can launch the game from the desktop shortcut or the start menu.

Debian - Ubuntu (x64)

  1. Download the Debian - Ubuntu binaries from the releases page.
  2. Install the .deb package:
    • From command line: sudo dpkg -i rtype-client_X.X.X.deb or sudo dpkg -i rtype-server_X.X.X.deb depending on what you've downloaded.
    • From GUI: Double-click on the downloaded .deb file and follow the installation wizard instructions.
  3. Once the installation is complete, you can launch the game from the application menu.

Other Linux distributions (x64)

  1. Download the Linux binaries from the releases page as a .tar.gz archive.

  2. Extract the archive to a directory of your choice.

    # Replace X.X.X with the version you've downloaded
    # CLIENT
    tar -xvf R-Type-client-X.X.X.tar.gz
     
    # SERVER
    tar -xvf R-Type-server-X.X.X.tar.gz
  3. Navigate to the extracted directory and run the game:

     # CLIENT
     cd R-Type-client-X.X.X
     ./r-type_client
    
     # SERVER
     cd R-Type-server-X.X.X
     ./r-type_server --help # To see the available options

MacOS (x64 and ARM64)

Warning

MacOS binaries are not provided. You need to compile the project manually.

Follow the instructions here to compile the project on MacOS.

Project Structure

The project is divided into several modules, each responsible for a specific aspect of the game.

  • client: The game client, responsible for rendering the game and handling user input.
  • server: The game server, responsible for managing the game state and handling network communication.
  • libs: Shared or dependency libraries used by the client and server
    • zygarde: Our Entity-Component-System (ECS) library
    • abra: Our networking library
    • game: Shared game logic and data structures
    • porygon: Our Dependency Injection (DI) library

Contributing

We welcome contributions from anyone interested in the project. Please refer to the CONTRIBUTING.md file for more information.

Documentation

You can find all project documentation here.

License

This project is licensed under the MIT License - see the LICENSE file for details.

Authors