by Lijuan Liu, Youyi Zheng, Di Tang, Yi Yuan, Changjie Fan, Kun Zhou
This paper presents a deep-learning-based method to automatically compute skin weights for skeleton-based deformation of production characters.
We first construct a graph for the input character mesh with its associate skeleton hierarchy. Each graph node encodes the mesh-skeleton attributes. The graph and node attributes are fed into our graph convolution net to predict the skin weight map.
Our method can be applied for different games.