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Add units folder and move pas and inc files into that
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// from "SDL_system.h" | ||
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(* Platform specific functions for Windows *) | ||
{$IF DEFINED(WIN32) OR DEFINED(WIN64)} | ||
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{** | ||
* \brief Set a function that is called for every windows message, before TranslateMessage() | ||
*} | ||
Type | ||
TSDL_WindowsMessageHook = Procedure(userdata, hWnd: Pointer; mesage: UInt32; wParam: UInt64; lParam: SInt64); cdecl; | ||
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Procedure SDL_SetWindowsMessageHook(callback: TSDL_WindowsMessageHook; userdata: Pointer); cdecl; | ||
external SDL_LibName; | ||
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{* Returns the D3D9 adapter index that matches the specified display index. | ||
* This adapter index can be passed to IDirect3D9::CreateDevice and controls | ||
* on which monitor a full screen application will appear. | ||
*} | ||
Function SDL_Direct3D9GetAdapterIndex(displayIndex:SInt32):SInt32; | ||
cdecl; external SDL_LibName; | ||
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{* Returns the D3D device associated with a renderer, or NULL if it's not a D3D renderer. | ||
* Once you are done using the device, you should release it to avoid a resource leak. | ||
*} | ||
Type PIDirect3DDevice9 = Pointer; | ||
Function SDL_RenderGetD3D9Device(renderer:PSDL_Renderer):PIDirect3DDevice9; | ||
cdecl; external SDL_LibName; | ||
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{* Returns the DXGI Adapter and Output indices for the specified display index. | ||
* These can be passed to EnumAdapters and EnumOutputs respectively to get the objects | ||
* required to create a DX10 or DX11 device and swap chain. | ||
*} | ||
function SDL_DXGIGetOutputInfo(displayIndex :SInt32; adapterIndex, outputIndex :PSInt32): TSDL_Bool; | ||
cdecl; external SDL_LibName; | ||
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{$IFEND} | ||
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(* Platform specific functions for WinRT *) | ||
{$IFDEF __WINRT__} | ||
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{** | ||
* \brief WinRT / Windows Phone path types | ||
*} | ||
Type | ||
TSDL_WinRT_Path = ( | ||
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{** \brief The installed app's root directory. | ||
Files here are likely to be read-only. *} | ||
SDL_WINRT_PATH_INSTALLED_LOCATION = 0, | ||
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{** \brief The app's local data store. Files may be written here *} | ||
SDL_WINRT_PATH_LOCAL_FOLDER = 1, | ||
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{** \brief The app's roaming data store. Unsupported on Windows Phone. | ||
Files written here may be copied to other machines via a network | ||
connection. | ||
*} | ||
SDL_WINRT_PATH_ROAMING_FOLDER = 2, | ||
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{** \brief The app's temporary data store. Unsupported on Windows Phone. | ||
Files written here may be deleted at any time. *} | ||
SDL_WINRT_PATH_TEMP_FOLDER = 3 | ||
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); | ||
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{** | ||
* \brief Retrieves a WinRT defined path on the local file system | ||
* | ||
* \note Documentation on most app-specific path types on WinRT | ||
* can be found on MSDN, at the URL: | ||
* http://msdn.microsoft.com/en-us/library/windows/apps/hh464917.aspx | ||
* | ||
* \param pathType The type of path to retrieve. | ||
* \ret A UCS-2 string (16-bit, wide-char) containing the path, or NULL | ||
* if the path is not available for any reason. Not all paths are | ||
* available on all versions of Windows. This is especially true on | ||
* Windows Phone. Check the documentation for the given | ||
* SDL_WinRT_Path for more information on which path types are | ||
* supported where. | ||
*} | ||
Function SDL_WinRTGetFSPathUNICODE(pathType :TSDL_WinRT_Path):PWideChar; | ||
cdecl; external SDL_LibName; | ||
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{** | ||
* \brief Retrieves a WinRT defined path on the local file system | ||
* | ||
* \note Documentation on most app-specific path types on WinRT | ||
* can be found on MSDN, at the URL: | ||
* http://msdn.microsoft.com/en-us/library/windows/apps/hh464917.aspx | ||
* | ||
* \param pathType The type of path to retrieve. | ||
* \ret A UTF-8 string (8-bit, multi-byte) containing the path, or NULL | ||
* if the path is not available for any reason. Not all paths are | ||
* available on all versions of Windows. This is especially true on | ||
* Windows Phone. Check the documentation for the given | ||
* SDL_WinRT_Path for more information on which path types are | ||
* supported where. | ||
*} | ||
Function SDL_WinRTGetFSPathUTF8(pathType :TSDL_WinRT_Path):PChar; | ||
cdecl; external SDL_LibName; | ||
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{$ENDIF} | ||
// from "SDL_system.h" | ||
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(* Platform specific functions for Windows *) | ||
{$IF DEFINED(WIN32) OR DEFINED(WIN64)} | ||
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{** | ||
* \brief Set a function that is called for every windows message, before TranslateMessage() | ||
*} | ||
Type | ||
TSDL_WindowsMessageHook = Procedure(userdata, hWnd: Pointer; mesage: UInt32; wParam: UInt64; lParam: SInt64); cdecl; | ||
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Procedure SDL_SetWindowsMessageHook(callback: TSDL_WindowsMessageHook; userdata: Pointer); cdecl; | ||
external SDL_LibName; | ||
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{* Returns the D3D9 adapter index that matches the specified display index. | ||
* This adapter index can be passed to IDirect3D9::CreateDevice and controls | ||
* on which monitor a full screen application will appear. | ||
*} | ||
Function SDL_Direct3D9GetAdapterIndex(displayIndex:SInt32):SInt32; | ||
cdecl; external SDL_LibName; | ||
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{* Returns the D3D device associated with a renderer, or NULL if it's not a D3D renderer. | ||
* Once you are done using the device, you should release it to avoid a resource leak. | ||
*} | ||
Type PIDirect3DDevice9 = Pointer; | ||
Function SDL_RenderGetD3D9Device(renderer:PSDL_Renderer):PIDirect3DDevice9; | ||
cdecl; external SDL_LibName; | ||
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{* Returns the DXGI Adapter and Output indices for the specified display index. | ||
* These can be passed to EnumAdapters and EnumOutputs respectively to get the objects | ||
* required to create a DX10 or DX11 device and swap chain. | ||
*} | ||
function SDL_DXGIGetOutputInfo(displayIndex :SInt32; adapterIndex, outputIndex :PSInt32): TSDL_Bool; | ||
cdecl; external SDL_LibName; | ||
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{$IFEND} | ||
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(* Platform specific functions for WinRT *) | ||
{$IFDEF __WINRT__} | ||
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{** | ||
* \brief WinRT / Windows Phone path types | ||
*} | ||
Type | ||
TSDL_WinRT_Path = ( | ||
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{** \brief The installed app's root directory. | ||
Files here are likely to be read-only. *} | ||
SDL_WINRT_PATH_INSTALLED_LOCATION = 0, | ||
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{** \brief The app's local data store. Files may be written here *} | ||
SDL_WINRT_PATH_LOCAL_FOLDER = 1, | ||
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{** \brief The app's roaming data store. Unsupported on Windows Phone. | ||
Files written here may be copied to other machines via a network | ||
connection. | ||
*} | ||
SDL_WINRT_PATH_ROAMING_FOLDER = 2, | ||
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{** \brief The app's temporary data store. Unsupported on Windows Phone. | ||
Files written here may be deleted at any time. *} | ||
SDL_WINRT_PATH_TEMP_FOLDER = 3 | ||
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); | ||
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{** | ||
* \brief Retrieves a WinRT defined path on the local file system | ||
* | ||
* \note Documentation on most app-specific path types on WinRT | ||
* can be found on MSDN, at the URL: | ||
* http://msdn.microsoft.com/en-us/library/windows/apps/hh464917.aspx | ||
* | ||
* \param pathType The type of path to retrieve. | ||
* \ret A UCS-2 string (16-bit, wide-char) containing the path, or NULL | ||
* if the path is not available for any reason. Not all paths are | ||
* available on all versions of Windows. This is especially true on | ||
* Windows Phone. Check the documentation for the given | ||
* SDL_WinRT_Path for more information on which path types are | ||
* supported where. | ||
*} | ||
Function SDL_WinRTGetFSPathUNICODE(pathType :TSDL_WinRT_Path):PWideChar; | ||
cdecl; external SDL_LibName; | ||
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{** | ||
* \brief Retrieves a WinRT defined path on the local file system | ||
* | ||
* \note Documentation on most app-specific path types on WinRT | ||
* can be found on MSDN, at the URL: | ||
* http://msdn.microsoft.com/en-us/library/windows/apps/hh464917.aspx | ||
* | ||
* \param pathType The type of path to retrieve. | ||
* \ret A UTF-8 string (8-bit, multi-byte) containing the path, or NULL | ||
* if the path is not available for any reason. Not all paths are | ||
* available on all versions of Windows. This is especially true on | ||
* Windows Phone. Check the documentation for the given | ||
* SDL_WinRT_Path for more information on which path types are | ||
* supported where. | ||
*} | ||
Function SDL_WinRTGetFSPathUTF8(pathType :TSDL_WinRT_Path):PChar; | ||
cdecl; external SDL_LibName; | ||
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{$ENDIF} |
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