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Francesco Bonizzi committed Apr 22, 2019
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52 changes: 50 additions & 2 deletions Infart.UWP/Infart.UWP.csproj
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Expand Up @@ -17,7 +17,14 @@
<FileAlignment>512</FileAlignment>
<ProjectTypeGuids>{A5A43C5B-DE2A-4C0C-9213-0A381AF9435A};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<WindowsXamlEnableOverview>true</WindowsXamlEnableOverview>
<PackageCertificateKeyFile>Infart.UWP_TemporaryKey.pfx</PackageCertificateKeyFile>
<PackageCertificateKeyFile>Infart.UWP_StoreKey.pfx</PackageCertificateKeyFile>
<GenerateAppInstallerFile>False</GenerateAppInstallerFile>
<AppxAutoIncrementPackageRevision>True</AppxAutoIncrementPackageRevision>
<AppxBundle>Always</AppxBundle>
<AppxBundlePlatforms>x86|x64|arm</AppxBundlePlatforms>
<PackageCertificateThumbprint>5C0EA4D61479031E7FF3898646C888D0CFB06A1F</PackageCertificateThumbprint>
<AppInstallerUpdateFrequency>1</AppInstallerUpdateFrequency>
<AppInstallerCheckForUpdateFrequency>OnApplicationRun</AppInstallerCheckForUpdateFrequency>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x86'">
<DebugSymbols>true</DebugSymbols>
Expand Down Expand Up @@ -236,16 +243,57 @@
<Link>Content\Music\Farts\fart7.xnb</Link>
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Content>
<None Include="Infart.UWP_StoreKey.pfx" />
<None Include="Infart.UWP_TemporaryKey.pfx" />
</ItemGroup>
<ItemGroup>
<Content Include="Assets\LargeTile.scale-100.png" />
<Content Include="Assets\LargeTile.scale-125.png" />
<Content Include="Assets\LargeTile.scale-150.png" />
<Content Include="Assets\LargeTile.scale-200.png" />
<Content Include="Assets\LargeTile.scale-400.png" />
<Content Include="Assets\SmallTile.scale-100.png" />
<Content Include="Assets\SmallTile.scale-125.png" />
<Content Include="Assets\SmallTile.scale-150.png" />
<Content Include="Assets\SmallTile.scale-200.png" />
<Content Include="Assets\SmallTile.scale-400.png" />
<Content Include="Assets\SplashScreen.scale-100.png" />
<Content Include="Assets\SplashScreen.scale-125.png" />
<Content Include="Assets\SplashScreen.scale-150.png" />
<Content Include="Assets\SplashScreen.scale-400.png" />
<Content Include="Assets\Square150x150Logo.scale-100.png" />
<Content Include="Assets\Square150x150Logo.scale-125.png" />
<Content Include="Assets\Square150x150Logo.scale-150.png" />
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<Content Include="Assets\Square44x44Logo.altform-unplated_targetsize-16.png" />
<Content Include="Assets\Square44x44Logo.altform-unplated_targetsize-256.png" />
<Content Include="Assets\Square44x44Logo.altform-unplated_targetsize-32.png" />
<Content Include="Assets\Square44x44Logo.altform-unplated_targetsize-48.png" />
<Content Include="Assets\Square44x44Logo.scale-100.png" />
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<Content Include="Assets\Square44x44Logo.targetsize-16.png" />
<Content Include="Assets\Square44x44Logo.targetsize-24.png" />
<Content Include="Assets\Square44x44Logo.targetsize-256.png" />
<Content Include="Assets\Square44x44Logo.targetsize-32.png" />
<Content Include="Assets\Square44x44Logo.targetsize-48.png" />
<Content Include="Assets\StoreLogo.scale-100.png" />
<Content Include="Assets\StoreLogo.scale-125.png" />
<Content Include="Assets\StoreLogo.scale-150.png" />
<Content Include="Assets\StoreLogo.scale-200.png" />
<Content Include="Assets\StoreLogo.scale-400.png" />
<Content Include="Assets\Wide310x150Logo.scale-100.png" />
<Content Include="Assets\Wide310x150Logo.scale-125.png" />
<Content Include="Assets\Wide310x150Logo.scale-150.png" />
<Content Include="Assets\Wide310x150Logo.scale-400.png" />
<None Include="Package.StoreAssociation.xml" />
<Content Include="Properties\Default.rd.xml" />
<Content Include="Assets\LockScreenLogo.scale-200.png" />
<Content Include="Assets\SplashScreen.scale-200.png" />
<Content Include="Assets\Square150x150Logo.scale-200.png" />
<Content Include="Assets\Square44x44Logo.scale-200.png" />
<Content Include="Assets\Square44x44Logo.targetsize-24_altform-unplated.png" />
<Content Include="Assets\StoreLogo.png" />
<Content Include="Assets\Wide310x150Logo.scale-200.png" />
</ItemGroup>
<ItemGroup>
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18 changes: 9 additions & 9 deletions Infart.UWP/Package.appxmanifest
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IgnorableNamespaces="uap mp">

<Identity
Name="492f39fe-2332-4916-b774-0be2292f4739"
Publisher="CN=Francesco"
Version="1.0.0.0" />
Name="2047FrancescoBonizzi.INFART"
Publisher="CN=24FC325C-4F10-438B-A2D9-03E8E5E1D100"
Version="1.0.2.0" />

<mp:PhoneIdentity PhoneProductId="492f39fe-2332-4916-b774-0be2292f4739" PhonePublisherId="00000000-0000-0000-0000-000000000000"/>
<mp:PhoneIdentity PhoneProductId="861445be-4cfd-4b71-b871-b1b15e765f19" PhonePublisherId="00000000-0000-0000-0000-000000000000"/>

<Properties>
<DisplayName>Infart.UWP</DisplayName>
<PublisherDisplayName>Francesco</PublisherDisplayName>
<DisplayName>INFART</DisplayName>
<PublisherDisplayName>Francesco Bonizzi</PublisherDisplayName>
<Logo>Assets\StoreLogo.png</Logo>
</Properties>

Expand All @@ -36,9 +36,9 @@
Square150x150Logo="Assets\Square150x150Logo.png"
Square44x44Logo="Assets\Square44x44Logo.png"
Description="The ozone hole has widened due to farts. There is no more atmosphere on earth. It is destroyed. Set in an abstract city, constantly changing, INFART is a very simple RUN AND FART game, where you have to eat vegetables, avoid hamburgers and holes."
BackgroundColor="transparent">
<uap:DefaultTile Wide310x150Logo="Assets\Wide310x150Logo.png"/>
<uap:SplashScreen Image="Assets\SplashScreen.png" />
BackgroundColor="#082f41">
<uap:DefaultTile Wide310x150Logo="Assets\Wide310x150Logo.png" Square71x71Logo="Assets\SmallTile.png" Square310x310Logo="Assets\LargeTile.png" ShortName="INFART"/>
<uap:SplashScreen Image="Assets\SplashScreen.png" BackgroundColor="#082f41"/>
<uap:InitialRotationPreference>
<uap:Rotation Preference="landscape"/>
<uap:Rotation Preference="landscapeFlipped"/></uap:InitialRotationPreference>
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2 changes: 1 addition & 1 deletion Infart.WindowsDesktop/Program.cs
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Expand Up @@ -15,7 +15,7 @@ private static void Main()
textFileAssetsLoader: new WindowsTextFileImporter(),
settingsRepository: new FileWindowsSettingsRepository("infart-settings.txt"),
webPageOpener: new WindowsWebSiteOpener(),
gameCulture: CultureInfo.CreateSpecificCulture("it-IT"),
gameCulture: CultureInfo.CreateSpecificCulture("en-US"),
isPc: true,
isFullScreen: false,
rateMeUri: new Uri("https://www.fbonizzi.it"),
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12 changes: 12 additions & 0 deletions Infart/Infart.csproj
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Expand Up @@ -152,8 +152,20 @@
<Content Include="Assets\ContentBuilder\scoreBackground.png" />
<Content Include="Assets\ContentBuilder\Splashscreen.png" />
<Content Include="Assets\ContentBuilder\textures.png" />
<Content Include="Assets\_Other\android-feature.png" />
<Content Include="Assets\_Other\asset-main.png" />
<Content Include="Assets\_Other\asset-main2-72.png" />
<Content Include="Assets\_Other\asset-main2.png" />
<Content Include="Assets\_Other\Music-Game.wav" />
<Content Include="Assets\_Other\Music-Menu.wav" />
<Content Include="Assets\_Other\Screenshots\EN\1.png" />
<Content Include="Assets\_Other\Screenshots\EN\2.png" />
<Content Include="Assets\_Other\Screenshots\EN\3.png" />
<Content Include="Assets\_Other\Screenshots\EN\4.png" />
<Content Include="Assets\_Other\Screenshots\IT\1.png" />
<Content Include="Assets\_Other\Screenshots\IT\2.png" />
<Content Include="Assets\_Other\Screenshots\IT\3.png" />
<Content Include="Assets\_Other\Screenshots\IT\4.png" />
<Content Include="Assets\_TextureProject\Export\readme.txt" />
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath32)\Microsoft\Portable\$(TargetFrameworkVersion)\Microsoft.Portable.CSharp.targets" />
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2 changes: 1 addition & 1 deletion Infart/InfartGame.cs
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Expand Up @@ -53,7 +53,7 @@ public class InfartGame
public int ScoreMetri { get; set; } = 0;

private readonly StringBuilder _scoreString;
private readonly Vector2 _scoreStringPosition = new Vector2(680, 438);
private readonly Vector2 _scoreStringPosition = new Vector2(670, 438);

private readonly string _metriString;
private int _highScoreX;
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41 changes: 39 additions & 2 deletions README.md
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@@ -1,3 +1,40 @@
# INFART
# ![Logo](Infart/Assets/_Other/asset-main2-72.png) INFART

COMING SOON
[<img
height="60px"
alt='Get it on Google Play'
src='https://play.google.com/intl/en_us/badges/images/generic/en_badge_web_generic.png'/>](https://play.google.com/store/apps/details?id=com.francescobonizzi.infart)
[<img
height="60px"
src='https://assets.windowsphone.com/85864462-9c82-451e-9355-a3d5f874397a/English_get-it-from-MS_InvariantCulture_Default.png'
alt='English badge' />](https://www.microsoft.com/store/apps/9WZDNCRDHRJH)

The ozone hole has widened due to farts. There is no more atmosphere on earth. It is destroyed.

Set in an abstract city, constantly changing, INFART is a very simple RUN AND FART game, where you have to eat vegetables, avoid hamburgers and holes.

Features:
- A complete level with increasing difficulty
- A lot of farts
- Original soundtrack
- Handmade graphic

# Screenshots

<img src="https://github.com/FrancescoBonizzi/StarfallGame/raw/master/Starfall/Assets/_TextureProject/Screenshots/1.png" width="500">

<img src="https://github.com/FrancescoBonizzi/StarfallGame/raw/master/Starfall/Assets/_TextureProject/Screenshots/2.png" width="500">

<img src="https://github.com/FrancescoBonizzi/StarfallGame/raw/master/Starfall/Assets/_TextureProject/Screenshots/3.png" width="500">

---

The game is entirely **free** and open source: I didn't use any third party library to track or log user events. There are no ads too.

I coded this game with these libraries:
- [MonoGame](https://github.com/MonoGame)
- [FbonizziMonoGame](https://github.com/FrancescoBonizzi/FbonizziMonoGame)

---

If you like my work, please consider to [offer me an espresso!](https://www.paypal.com/cgi-bin/webscr?cmd=_donations&business=DTT7P8N3TV7N6&currency_code=EUR&source=url) ;-)

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