DLAA it's fasted aa shader. 2011-2022 (C)
- Dx10
- Dx10.1
- Dx11
- Dx12
// Replace 'screen_res' to your screen size variable
// Include DLAA
#include "dlaa.hlsl"
float4 main(p_screen I) : SV_Target
{
// Z - Image width | W - Image height
float2 fSize = screen_res.zw;
return DLAAPixelShader(I.tc0, fSize);
}
#define HDR
- Hight passing
#define TFU2_HIGH_PASS
- facepuncherfromrussia
- ForserX