Rhythmic immersion on another level.
osu!XR is a VR port of osu!lazer.
If you would like to receive notifications when a new o!xr release is published and/or join the discussion about it, join our osu ruleset discord server and ask for an osu-xr role at #osu-xr which is pinged when a new release is published.
If you wish to support the development of o!xr, you can support me at https://ko-fi.com/perigee <3
osu!XR allows you to play all the official and custom rulesets osu!lazer does.
You can play with one or two pointers on a big screen or use your hands to control osu with a touchscreen.
Don't limit yourself to one screen resolution - you can adjust that in XR settings.
Default controller bindings exist for:
- Valve Index
- Oculus Quest 2
- HTC Vive
If you use a different controller and made good bindings, make sure you contribute them to the project!
oxr is currently not in best shape. There are bugs, naming inconsistencies and awkward limitations. This codebase will undergo an overhaul, which means na major updates for a while.
The project is also currently linked to local copies of osu!lazer (as its needed to embed the 4 standard game modes) and o!f-xr (because I didn't make a nuget yet). If you wish to contribute, you will need to clone them too for the time being.