Battleship+ written in Rust🦀
Multiplayer Battleship game with some extra features like ship movement, special attacks.
Based on this RFC.
Using QUIC and Protocol Buffers for the networking.
Developed as a student project at the Karlsruhe Institute of Technology (KIT). The RFC was created as a group effort of more than a dozen students. After creating the RFC, we split up into groups that all implemented servers and clients adhering to the specification. This is the implementation of one of those groups.
cargo run --package battleship_plus_client --bin battleship_plus_client
(--feature wayland
for Wayland support)
cargo run --package battleship_plus_server --bin battleship_plus_server
- bevy (game engine)
- quinn (QUIC implementation)
- prost (Protocol Buffers implementation)
- tokio (async handling)
Client:
- Sometimes crashes under unknown conditions.
Server:
- Some certificate problems with msquic (TLS)
- Send own and team Ships in VisionEvent (not exactly defined in RFC)
- (Some) events are visible to hostiles out of range