#SPH Fluid Simulation
This is a fluid simulation using the SPH method. It is accelerated with OpenGL compute shaders. I did this as part of a practical course in "Computergrafik" at the FH Aachen.
##Build instructions This is a standard CMake project and builds like all the other ones:
mkdir build
cd build
cmake ..
make
##Unfinished tasks These are the tasks I would have liked to finish but couldn't because of time/knowledge constraints.
- Stabilize numerics: Properly scale all values so that they fit to each other
- Add possibility to add particles mid way through the simulation
- Add support for initial velocity of particles
- Add GUI elements to control various aspects of the simulation
- Sort on the GPU
##License
This work is MIT licensed. See License.md for details.