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Fix Novax and CZAR beam end/startpoint fx being swapped (#6116)
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lL1l1 authored Apr 25, 2024
1 parent f404996 commit f7420f6
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Showing 3 changed files with 5 additions and 5 deletions.
2 changes: 1 addition & 1 deletion changelog/3810.md
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Expand Up @@ -100,7 +100,7 @@

- (#5668, #6066) Rework Seraphim weapon modules

- (#6065) Refactor collision beam modules
- (#6065, #6116) Refactor collision beam modules

- (#6067) Fix a performance issue related to AIs and their transport logic

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4 changes: 2 additions & 2 deletions lua/sim/collisionBeams/OrbitalDeathLaserCollisionBeam.lua
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Expand Up @@ -10,9 +10,9 @@ OrbitalDeathLaserCollisionBeam = Class(SCCollisionBeam) {
TerrainImpactType = 'LargeBeam02',
TerrainImpactScale = 1,

FxBeamStartPoint = EffectTemplate.TOrbitalDeathLaserMuzzleFlash01,
FxBeam = EffectTemplate.TOrbitalDeathLaserBeam,
FxBeamEndPoint = EffectTemplate.TOrbitalDeathLaserMuzzleFlash01,
FxBeamStartPoint = EffectTemplate.TOrbitalDeathLaserHit01,
FxBeamEndPoint = EffectTemplate.TOrbitalDeathLaserHit01,

SplatTexture = 'czar_mark01_albedo',
ScorchSplatDropTime = 0.5,
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4 changes: 2 additions & 2 deletions lua/sim/collisionBeams/QuantumBeamGeneratorCollisionBeam.lua
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Expand Up @@ -10,9 +10,9 @@ QuantumBeamGeneratorCollisionBeam = Class(SCCollisionBeam) {
TerrainImpactType = 'LargeBeam02',
TerrainImpactScale = 1,

FxBeamStartPoint = EffectTemplate.AQuantumBeamGeneratorMuzzleFlash01,
FxBeam = EffectTemplate.AQuantumBeamGeneratorBeam,
FxBeamEndPoint = EffectTemplate.AQuantumBeamGeneratorMuzzleFlash01,
FxBeamStartPoint = EffectTemplate.AQuantumBeamGeneratorHit01,
FxBeamEndPoint = EffectTemplate.AQuantumBeamGeneratorHit01,

SplatTexture = 'czar_mark01_albedo',
ScorchSplatDropTime = 0.5,
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