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Input -> Unity Input Manager

Input wrappers for the legacy Unity Input Manager and a collection of common input prefabs.

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Introduction

The Unity Input Manager package provides a collection of Zinnia Actions that wrap Unity inputs from the legacy Unity Input Manager. These Actions can be used to map keyboard/button presses or axis data via the Unity Input Manager.

A collection of useful prefabs are also provided with pre-defined button and axis mappings for common controller types:

  • Xbox Gamepad
  • OpenVR controller
  • Oculus Remote
  • Oculus Touch controller
  • Windows Mixed Reality controller

This package will also prompt to create any required and missing Unity Input Manager axes.

The new Unity Input System is available in Unity 2019.1.0f1 and to use that instead then see the Tilia.Input.UnityInputSystem repository.

Requires the Unity software version 2018.3.10f1 (or above).

Getting Started

Please refer to the installation guide to install this package.

Documentation

Please refer to the How To Guides for usage of this package.

Further documentation can be found within the Documentation directory and at https://academy.vrtk.io

Contributing

Please refer to the Extend Reality Contributing guidelines and the project coding conventions.

Code of Conduct

Please refer to the Extend Reality Code of Conduct.

License

Code released under the MIT License.

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Input wrappers for the Unity Input Manager and a collection of common input prefabs

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