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Fix notification interactions #17250
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@s77rt @techievivek One of you needs to copy/paste the Reviewer Checklist from here into a new comment on this PR and complete it. If you have the K2 extension, you can simply click: [this button] |
Reviewer Checklist
Screenshots/VideosWebMobile Web - ChromeMobile Web - SafariDesktopiOSIt's not clear or easy to test notifications on iOS simulator. I'm assuming this would work too since the change is targeting native (what works for Android should work for iOS). Androidandroid.mp4 |
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LGTM! 🚀
@@ -91,7 +91,7 @@ function init() { | |||
// Note: the NotificationResponse event has a nested PushReceived event, | |||
// so event.notification refers to the same thing as notification above ^ | |||
Airship.addListener(EventType.NotificationResponse, (event) => { | |||
pushNotificationEventCallback(EventType.NotificationResponse, event.notification); | |||
pushNotificationEventCallback(EventType.NotificationResponse, event.pushPayload); |
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Great catch 👍, yeah, TypeScript would have been helpful here 😄
✋ This PR was not deployed to staging yet because QA is ongoing. It will be automatically deployed to staging after the next production release. |
Thanks for the fix! |
🚀 Deployed to staging by https://github.com/techievivek in version: 1.2.99-0 🚀
|
🚀 Deployed to production by https://github.com/francoisl in version: 1.2.99-6 🚀
|
cc @arosiclair
Details
Seems like in a more recent version of Airship the payload for a "selected event" is showing up slightly different than before. If we had been using TypeScript we would have figured this out sooner... 😄
Fixed Issues
$ #15758
#17240 (probably?)
Tests (Android/iOS only)
Offline tests
QA Steps
PR Author Checklist
### Fixed Issues
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