-
Notifications
You must be signed in to change notification settings - Fork 42
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
discussion #5
Comments
I do not launch the game with any special parameters, as the overlay is a separate window and should not interfere. If GLFW_TRANSPARENT_FRAMEBUFFER is indeed set to true, then my only guess is that in your case OpenGL is not properly supported. I haven't encountered this error, it should only be black in Debug mode(and also not fullscreen) |
Hi |
Check out the Wiki page on Netvars, there is a link to a netvar dump, the class is C_DOTA_BaseNPC_Hero(they're in schema/classes/client.dll). Look for m_iBaseAttackSpeed and/or m_flBaseAttackTime(that "Base" can imply you/I'd need to reverse functions related to getting bonuses to it from items) |
oh, I really appreciate the information you provided. |
Whatever suits you. Maybe at some point when I'll be polishing existing
features I could add variety(although it must be a fixed set of particles,
end-users wouldn't want to find it themselves in Dota Workshop Tools).
Customization is open-source's main feature, after all
About auto-lasthit's ProjectileSpeed, I've got a lead from Liberalist, will
investigate soon
…On Thu, 2 Feb 2023, 20:58 Zero Ex, ***@***.***> wrote:
[image: isvisible]
<https://user-images.githubusercontent.com/69420353/216435340-ed40c681-c443-45c3-8183-b9a3d55418bb.png>
I changed revenant_brooch_ring_glow to selected_ring.vpcf with radius of
75 and RED color.
I think this one is more effective.
—
Reply to this email directly, view it on GitHub
<#5 (comment)>,
or unsubscribe
<https://github.com/notifications/unsubscribe-auth/AP3EEWSTGM4G3HL2RRJTE2TWVQGVZANCNFSM6AAAAAAUMKC5Z4>
.
You are receiving this because you commented.Message ID:
***@***.***>
|
oh nice, I think from |
Of course, health is the least of our concerns, it's already in my
BaseEntity wrapper. At least towers have m_hTowerAttackTarget, though
projectile speed is still necessary in their case
…On Thu, 2 Feb 2023, 22:21 Zero Ex, ***@***.***> wrote:
oh nice, I think from C_DOTA_BaseNPC_Creep_Lane it should get the creep
lane health.
—
Reply to this email directly, view it on GitHub
<#5 (comment)>,
or unsubscribe
<https://github.com/notifications/unsubscribe-auth/AP3EEWQPAY4XLFCZSHWCLJLWVQQO7ANCNFSM6AAAAAAUMKC5Z4>
.
You are receiving this because you commented.Message ID:
***@***.***>
|
About ProjectileSpeed: you might've already noticed I hooked the file system(but have not yet added code for parsing, I already have it on my Test project) |
oh, I didn't know that it's server-side, now it has been more complicated! Thank you for the information you give. |
Would be nice to add that to the project. Diversifying solutions can ensure we always have the fitting tools |
I found out this fork of Shadow-Dance-Menu called Shadow-Dance-Panda that is updated and DirectX version. but it's not like yours, it just have :
|
And you know there are many LUA source codes like
|
Idk about Lua scripts in dota(since it's more of a CS:GO thing) but there is a D2JS repo around with scripts like Rubick's auto-steal. For me sol3 looks easier to implement than V8, but we'll see |
V8 is much more complicated, I just saw the Hello World example. |
That LuaJIT bit is on point though, they say it's faster than normal Lua |
I've always looked for a skin changer like Overwolf and FEMIDA, but no one has progressed along the way, can you do something about it? |
Hi there, after I injected your build, it seems to crash when my hero started to spawn in fountain. I had to run my client and inject again, and reconnect to game, and it works fine after that. Any special instructions to prevent crashing every first time I load the game? |
The only thing I noticed is that it sometimes crashes right in the menu without visible reason(somewhen after initializing interfaces). I will try to reproduce the crash. Did you load into a filled lobby(with bots/someone else)? I remember there were some problems with that |
Is it possible to add automatic armlet mode for Huskar like magic wand? |
in Extreme injector I use |
Same here, except that I additionally used "Start in Secure Mode".
After injection, I start finding game, accept, loads in hero selection, loads loading screen, then crashes while I see a glimpse of fountain. Yes, its filled with 9 other players. I will try and debug and see. |
So I'm currently suffering with linking the protobufs in such a way that they will actually WORK |
Так и не понял, что у тебя за проблемы с протобафами. $BaseURL = "https://raw.githubusercontent.com/SteamDatabase/GameTracking-Dota2/master/Protobufs/" Invoke-WebRequest -URI $BaseURL"network_connection.proto" -OutFile $SRCPath"network_connection.proto" C:\CPP\vcpkg\installed\x64-windows\tools\protobuf\protoc.exe --proto_path=$SRCPath --cpp_out=$BuildPath $SRCPath\network_connection.proto Get-ChildItem -Path "$BuildPath*.*" -Recurse | Move-Item -Destination $LibraryPath -Force |
Кстати вспкг изначально и ставил, но что-то там не получилось и мне перехотелось |
Попробуй таки еще раз с vcpkg, это оптимальный вариант -- и делается, и обновляется просто. Помню, тоже в своё время несколько ночей на протобафы убил -- пытался компилить из сырцов. ЗЫ: Кстати, насчет коллаба. У меня пека сдохла внезапно. А ноут не может в доту, лол, получаю ошибку, связанную видимо с директыксом -- forceloadshader() что-то там. |
Вселенная, видимо, ещё не готова к такому коллабу |
Ну я думаю просто через Parsec (типа удаленное управление ПК) заюзаю пеку моего саппорта, пока он на работе, только он чет не онлайн уже долго :/ Еще нужно бы написать нормальный экзешник вместо этого всратого ps1-скрипта, шоб удобно было. ЗЫ: Опять таки, насчет коллаба. Мб лучше куда-нибудь Вк или Телегу напишешь? |
I can't figure out how to inject the new update, can you explain me? |
I mean, you're supposed to build Dota2Cheat and Dota2Loader in Release x64 and launch the .exe in Build/Release/ folder |
Why does it crash on official servers, is there a way to fix it? And thank you for your hard work. |
It's a bit unstable, but I'm testing it on a bot-filled lobby too, it's not supposed to crash during the game(apart from some one-time nullptr issues because of some crazy synchronization). |
Actually, you know what? I'm retarded |
Hi! Has anyone had any problems with the fact that the cheat works displayed on top of other applications? You use alt + tab and nothing, it goes to dota, and the application is not active... |
Wassup, guys! How to use lua scripts in this cheat? |
Hello
I really appreciate what you did, all the functions are working properly.
But the problem I have is related to the visibility section, the page it creates is completely black and does not show the background, which is Dota2.
At first, I thought that it was related to VSync settings, which did not solve the problem by changing it.
Inside the source code is also an option
GLFW_TRANSPARENT_FRAMEBUFFER was active.
Is the problem related to the launch option of the game, which should be opened with OpenGL?
The text was updated successfully, but these errors were encountered: