Hey there. This is a cookiecutter template for a simple TDD code kata using CppUTest. It's intended to give you a repeatable way of very quickly getting started for a "deliberate practice" session with C++.
This generates a project for doing a test-driven code kata in C++.
- Includes CppUTest library
- Generates a header, "production" source file and an empty test
- Generates a CMake build which will work on most platforms
- Has some convenience targets for generating etags and running unit tests
You'll need to have cookiecutter installed. This is a Python tool - on most platforms, install using:
$ pip install cookiecutter
After the kata project is created, you'll need to generate a build using CMake, and then of course compile, link and execute the kata. This is all going to take a fairly complete C++ development toolchain, and you'll need to figure out how to get this configured for your platform, if you don't already have one.
The minimum requirements for building this are really those from CppUTest, which is highly portable across C++ versions and compilers.
Start by invoking cookiecutter. This can be done locally - handy if you're working disconnected:
$ cookiecutter <path-to-this-template>
or directly from the GitHub URL where the template lives:
$ cookiecutter https://github.com/13coders/cookiecutter-kata-cpputest
This template is intended to be very simple, so cookiecutter will prompt you for only three parameters when you are creating your project:
kata [CodeKata]:
This is name/title of the Code Kata. Whatever name you provide will be capitalised exactly as you enter it:
-
If you use camel case, the name of the test file, source file and header will be, for example "GameOfLife.cpp", "GameOfLifeTest.cpp" etc
-
The name will be lowercased for the CMake file, the name of the repository, the value in the #include guard and the dummy namespace that's generated in the header
So, if you prefer CamelCase file names, use something like "GameOfLife" as the kata name, or if you prefer snake_case file names, then use "game_of_life".
Select etags:
1 - y
2 - n
Choose from 1, 2 [1]: 1
This lets you decide whether or not to include the build file magic for generating an etags file when recompiling-, which defaults to "y". If you choose no, there will be no dependency on etags in the build.
If you want to, you can always add any extra tools you need (static analyzers, sanitizers etc) into the CMake file yourself - it's a minimal starting point.
Select license:
1 - GNU General Public License v3
2 - MIT license
3 - Apache Software License 2.0
Choose from 1, 2, 3 [1]: 1
Lets you select the free/open source license for your kata sources. If you don't want a license, just delete the contents of the LICENSE file after generating the project. Defaults to GPL v3.
Your newly generated project has its own README.md, which has the next steps for compiling, linking and running the tests. There are also some useful resources linked in there on TDD, software craftsmanship and code katas to try out.
Happy coding !