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Updated MonoGame example
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badlogic committed Jul 12, 2017
1 parent dfb8861 commit c113098
Showing 1 changed file with 32 additions and 48 deletions.
80 changes: 32 additions & 48 deletions spine-monogame/example/ExampleGame.cs
Original file line number Diff line number Diff line change
Expand Up @@ -29,15 +29,9 @@
*****************************************************************************/

using System;
using System.IO;
using System.Collections.Generic;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using Spine;

namespace Spine {
public class Example : Microsoft.Xna.Framework.Game {
Expand All @@ -50,7 +44,7 @@ public class Example : Microsoft.Xna.Framework.Game {

private string assetsFolder = "data/";

public Example () {
public Example() {
IsMouseVisible = true;

graphics = new GraphicsDeviceManager(this);
Expand All @@ -59,56 +53,51 @@ public Example () {
graphics.PreferredBackBufferHeight = 600;
}

protected override void Initialize () {
// TODO: Add your initialization logic here

base.Initialize();
}

protected override void LoadContent() {
// Two color tint effect, comment line 76 to disable
// Two color tint effect, comment line 80 to disable
var spineEffect = Content.Load<Effect>("Content\\SpineEffect");
spineEffect.Parameters["World"].SetValue(Matrix.Identity);
spineEffect.Parameters["View"].SetValue(Matrix.CreateLookAt(new Vector3(0.0f, 0.0f, 1.0f), Vector3.Zero, Vector3.Up));

skeletonRenderer = new SkeletonRenderer(GraphicsDevice);
skeletonRenderer.PremultipliedAlpha = true;
skeletonRenderer.PremultipliedAlpha = false;
skeletonRenderer.Effect = spineEffect;

// String name = "spineboy";
// String name = "goblins-mesh";
// String name = "raptor";
// String name = "tank";
// String name = "coin";
String name = "TwoColorTest";
bool binaryData = true;
// String name = "spineboy-ess";
// String name = "goblins-pro";
// String name = "raptor-pro";
// String name = "tank-pro";
String name = "coin-pro";
String atlasName = name.Replace("-pro", "").Replace("-ess", "");
bool binaryData = false;

Atlas atlas = new Atlas(assetsFolder + name + ".atlas", new XnaTextureLoader(GraphicsDevice));
Atlas atlas = new Atlas(assetsFolder + atlasName + ".atlas", new XnaTextureLoader(GraphicsDevice));

float scale = 1;
if (name == "spineboy") scale = 0.6f;
if (name == "raptor") scale = 0.5f;
if (name == "tank") scale = 0.3f;
if (name == "TwoColorTest") scale = 0.5f;
if (name == "spineboy-ess") scale = 0.6f;
if (name == "raptor-pro") scale = 0.5f;
if (name == "tank-pro") scale = 0.3f;
if (name == "coin-pro") scale = 1;

SkeletonData skeletonData;
if (binaryData) {
SkeletonBinary binary = new SkeletonBinary(atlas);
binary.Scale = scale;
skeletonData = binary.ReadSkeletonData(assetsFolder + name + ".skel");
} else {
}
else {
SkeletonJson json = new SkeletonJson(atlas);
json.Scale = scale;
skeletonData = json.ReadSkeletonData(assetsFolder + name + ".json");
}
skeleton = new Skeleton(skeletonData);
if (name == "goblins-mesh") skeleton.SetSkin("goblin");
if (name == "goblins-pro") skeleton.SetSkin("goblin");

// Define mixing between animations.
AnimationStateData stateData = new AnimationStateData(skeleton.Data);
state = new AnimationState(stateData);

if (name == "spineboy") {
if (name == "spineboy-ess") {
stateData.SetMix("run", "jump", 0.2f);
stateData.SetMix("jump", "run", 0.4f);

Expand All @@ -123,41 +112,36 @@ protected override void LoadContent() {
entry.End += End; // Event handling for queued animations.
state.AddAnimation(0, "run", true, 0);
}
else if (name == "raptor") {
else if (name == "raptor-pro") {
state.SetAnimation(0, "walk", true);
state.AddAnimation(1, "gungrab", false, 2);
}
else if (name == "coin") {
else if (name == "coin-pro") {
state.SetAnimation(0, "rotate", true);
}
else if (name == "tank") {
else if (name == "tank-pro") {
state.SetAnimation(0, "drive", true);
}
else if (name == "TwoColorTest") {
state.SetAnimation(0, "animation", true);
} else {
else {
state.SetAnimation(0, "walk", true);
}

skeleton.X = 400 + (name == "tank" ? 300: 0);
skeleton.Y = 580 + (name == "TwoColorTest" ? -300 : 0);
skeleton.X = 400 + (name == "tank-pro" ? 300 : 0);
skeleton.Y = GraphicsDevice.Viewport.Height;
skeleton.UpdateWorldTransform();

headSlot = skeleton.FindSlot("head");
}

protected override void UnloadContent () {
}

protected override void Update (GameTime gameTime) {
protected override void Update(GameTime gameTime) {
base.Update(gameTime);
}

protected override void Draw (GameTime gameTime) {
protected override void Draw(GameTime gameTime) {
GraphicsDevice.Clear(Color.Black);

state.Update(gameTime.ElapsedGameTime.Milliseconds / 1000f);
state.Apply(skeleton);
state.Apply(skeleton);
skeleton.UpdateWorldTransform();
if (skeletonRenderer.Effect is BasicEffect) {
((BasicEffect)skeletonRenderer.Effect).Projection = Matrix.CreateOrthographicOffCenter(0, GraphicsDevice.Viewport.Width, GraphicsDevice.Viewport.Height, 0, 1, 0);
Expand Down Expand Up @@ -186,19 +170,19 @@ protected override void Draw (GameTime gameTime) {
base.Draw(gameTime);
}

public void Start (TrackEntry entry) {
public void Start(TrackEntry entry) {
Console.WriteLine(entry + ": start");
}

public void End (TrackEntry entry) {
public void End(TrackEntry entry) {
Console.WriteLine(entry + ": end");
}

public void Complete (TrackEntry entry) {
public void Complete(TrackEntry entry) {
Console.WriteLine(entry + ": complete ");
}

public void Event (TrackEntry entry, Event e) {
public void Event(TrackEntry entry, Event e) {
Console.WriteLine(entry + ": event " + e);
}
}
Expand Down

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