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RtpQueue is full with newCc after 65536 seconds (max uint32_t in ntp domain) #55
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IF the client is connected when the ntp time wraps around, all is good! No dropped packets or queue full. summary 65530.2 Transmit rate = 8182kbps, PLR = 0.00%( 0.01%), RTT = 0.047s, Queue delay = 0.003s encoder_rate 8000 kbbps |
Without newcc, the game was running idle for almost two days and there was no 'RtpQeue is full" error. I could reconnect the receiver and all was fine. |
Hi
Sorry for the slow response. Strange that -newcc removes the issue. I will have a look at the problem as soon as possible.
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Ämne: Re: [EricssonResearch/scream] RtpQueue is full with newCc after 65536 seconds (max uint32_t in ntp domain) (Issue #55)
Without newcc, the game was running idle for almost two days and there was no 'RtpQeue is full" error. I could reconnect the receiver and all was fine.
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Hi,
ScreamTx rust plugin constantly logs "RtpQueue is full" after running for 65536 seconds (65536 * 65536 in ntp domain = 4294967296 = max uint32_t). For sure it is not ok to keep ntp domain time in a uint32_t variable type.
It happens when no receiver is connected.
After this point, the receiver will not be able to receive any RTP packet.
BTW, is there a way to reset screamtx without recreating the pipeline or re-inserting a new instance of screamtx?
I have attached 2 logs when this happened:
repro_queue_full1.zip
repro_queue_full2.zip
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