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Releases: EmilyV99/APSudoku

Godot Version

16 Jul 04:43
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Changelog

The entire program was rewritten in Godot, to hopefully have better Linux support and better expandability. Releases of the Godot version can be found here.

Better connection errors

11 Jul 02:41
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Linux Build

10 Jul 22:02
6a1082e
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What's Changed

Full Changelog: v1.0.8...v1.0.9

Handle conflicting IDs

01 Jul 23:09
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Minor Fixes

03 Jun 04:09
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Full Changelog: v1.0.6...v1.0.7

Bugfix

31 May 19:01
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  • Fix a crash if you press 'down' from the bottom-left cell

Killer Variant

30 May 18:35
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  • New difficulty, "Killer"
    • Uses variant rule; outlined cages must sum to the indicated total
    • Should be roughly between 'Normal' and 'Hard' in difficulty, at the moment, I believe.
  • Added 'How to Play' information
    • Includes info about the various difficulties; including # of given digits, and % chance of getting a Progression hint.

Difficulty tweak, add Double-Click

02 Mar 20:44
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  • 'Easy' puzzles are now slightly harder (2 fewer clues)
  • 'Hard' puzzles are now slightly easier (2 more clues)
  • Double-clicking cells in the grid now selects similar cells
    • If double-clicking a filled cell, all cells with the same filled value are selected
    • If double-clicking a non-filled cell with center-marks, all cells with identical center-marks are selected
    • If double-clicking a non-filled cell with no center-marks but corner-marks, all cells with identical corner-marks are selected
    • If double-clicking an empty cell, all non-filled cells are selected

Some Fixes

28 Feb 06:18
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  • fix SSL-related connection issues that could happen after disconnecting and attempting to reconnect
  • fix games with large location IDs just crashing

Tweaks, Hint Counter

23 Feb 04:45
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  • Tweaked some text re: granting hints
  • A 'Hints Remaining' count is now displayed, both on the Archipelago tab, and in the popup when you earn a hint. This tells the number of non-collected non-hinted locations remaining (i.e. the number of hints that can still be earned)
  • You can now RClick on the "entry" button pad to "grey out" a particular number/shape (or un-grey it if already greyed). This purely serves as an extra type of marking, useful for noting when you've placed all of a given number/shape to note that you don't need to look at that anymore. (Clears when puzzle clears)
  • Can now remember Archipelago connection information between sessions. By default, all non-password info will be remembered; you can either disable all remembering, or add password remembering, by editing the settings in APSudoku.cfg for do_cache_login or do_cache_pwd.