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This will be a follow up to #4 and try to convert all of our static vertex and pixel shaders in Ark to Rust and compile to SPIRV.
The text was updated successfully, but these errors were encountered:
Shaders without control flow:
downsample.comp downsample_stereo.comp imgui.frag/vert line.frag/vert spectate.frag/vert tonemap.frag/vert tonemap_stereo.frag/vert
Sorry, something went wrong.
This has been completed. 🙂
fu5ha
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This will be a follow up to #4 and try to convert all of our static vertex and pixel shaders in Ark to Rust and compile to SPIRV.
The text was updated successfully, but these errors were encountered: