-
Notifications
You must be signed in to change notification settings - Fork 245
Issues: EmbarkStudios/rust-gpu
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Author
Label
Projects
Milestones
Assignee
Sort
Issues list
Compiling uom crashes the compiler
t: bug
Something isn't working
#1150
opened May 21, 2024 by
JensGM
Operator Overlaoding support
t: enhancement
A new feature or improvement to an existing one.
#1149
opened May 1, 2024 by
Makogan
Allow to compile rust-builder as a static c library with the builder calls exported
t: enhancement
A new feature or improvement to an existing one.
#1144
opened Apr 14, 2024 by
Makogan
spirv-tools: Assertion `env != SPV_ENV_WEBGPU_0' failed.(my bug report)
t: bug
Something isn't working
#1141
opened Apr 5, 2024 by
sirati
Consider build CLI (e.g.
cargo gpu
) mapping spirv-std
deps to toolchain & backend versions.
#1137
opened Feb 27, 2024 by
eddyb
Inliner->
mem2reg
can quadratically amplify already-exponential inlining (turning seconds into minutes).
#1136
opened Feb 20, 2024 by
eddyb
Large array variable initialization (Something isn't working
let arr = [0; 32 * 1024];
) compiles very slowly.
t: bug
#1132
opened Feb 11, 2024 by
pyranota
Cargo component not available with nightly 2023-05-27 which is publicised on crates.io
t: enhancement
A new feature or improvement to an existing one.
#1117
opened Jan 17, 2024 by
gl-yziquel
Conditionals and code generation performance
t: bug
Something isn't working
#1110
opened Dec 18, 2023 by
DGriffin91
Improve documentation to include visual of what example app should look like?
t: enhancement
A new feature or improvement to an existing one.
#1108
opened Dec 16, 2023 by
JulianKnodt
Ported shadertoy shader runs very slow (fractal pyramid)
t: bug
Something isn't working
#1106
opened Dec 6, 2023 by
LegNeato
Infrastructure for using ShaderToy as a test corpus
mcp: proposed
A major change to the compiler, that hasn't yet been approved.
#1104
opened Nov 27, 2023 by
LegNeato
Using Something isn't working
arch::ignore_intersection
causes shader compilation to fail
t: bug
#1099
opened Nov 13, 2023 by
Steelbirdy
RuntimeArray as uniform creates invalid spv instead of erroring
t: bug
Something isn't working
#1098
opened Nov 13, 2023 by
Firestar99
spirv-std/A new feature or improvement to an existing one.
Image!
should expose AccessQualifier
.
t: enhancement
#1097
opened Nov 11, 2023 by
FishArmy100
documentation and examples for porting WGSL/GLSL shaders
t: enhancement
A new feature or improvement to an existing one.
#1096
opened Nov 7, 2023 by
johnny-smitherson
Replace "zombie" system with post-legalization SPIR-T validation.
#1095
opened Oct 12, 2023 by
eddyb
Ray tracing position fetch support
t: enhancement
A new feature or improvement to an existing one.
#1092
opened Sep 12, 2023 by
atynagano
Shaders should not implicitly enable VulkanMemoryModel
t: bug
Something isn't working
#1090
opened Aug 10, 2023 by
Firestar99
Some shaders that compiled in 0.8 are erring in 0.9
t: bug
Something isn't working
#1089
opened Aug 3, 2023 by
schell
SPIR-T panics with assertion failed: list_eq_key(children) ==\n list_eq_key(self.func_def_body.at(unstructured_region).def().children).
t: bug
Something isn't working
#1086
opened Jul 28, 2023 by
schell
Initializing workgroup memory
t: enhancement
A new feature or improvement to an existing one.
#1077
opened Jul 4, 2023 by
kevinboulain
Malformed SPIR-V when compiling a simple loop
t: bug
Something isn't working
#1076
opened Jun 16, 2023 by
Patryk27
Previous Next
ProTip!
Adding no:label will show everything without a label.