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Set PersistIfDefault for all easyrpg chunks to 0
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Otherwise this is written into all files manipulated with our tools.

This change restores the bit perfect read/write achieved in #242
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Ghabry committed Oct 9, 2024
1 parent f2d16fe commit e928a9e
Showing 1 changed file with 5 additions and 5 deletions.
10 changes: 5 additions & 5 deletions generator/csv/fields_easyrpg.csv
Original file line number Diff line number Diff line change
Expand Up @@ -51,10 +51,10 @@ Actor,easyrpg_immune_to_attribute_downshifts,f,Boolean,0xCC,False,0,0,If the act
Actor,easyrpg_ignore_evasion,f,Boolean,0xCD,False,0,0,If the actors unarmed physical attacks ignore evasion
Actor,easyrpg_unarmed_hit,f,Int32,0xCE,-1,0,0,Hit rate of the actor on unarmed attacks
Actor,easyrpg_unarmed_state_set,t,DBBitArray,0xCF,,0,0,States inflicted by unarmed normal attacks of the actor
Actor,easyrpg_unarmed_state_set,f,DBBitArray,0xD0,,1,0,States inflicted by unarmed normal attacks of the actor
Actor,easyrpg_unarmed_state_set,f,DBBitArray,0xD0,,0,0,States inflicted by unarmed normal attacks of the actor
Actor,easyrpg_unarmed_state_chance,f,Int32,0xD1,0,0,0,State infliction probability by unarmed normal attacks of the actor
Actor,easyrpg_unarmed_attribute_set,t,DBBitArray,0xD2,,0,0,Attributes used by unarmed normal attacks of the actor
Actor,easyrpg_unarmed_attribute_set,f,DBBitArray,0xD3,,1,0,Attributes used by unarmed normal attacks of the actor
Actor,easyrpg_unarmed_attribute_set,f,DBBitArray,0xD3,,0,0,Attributes used by unarmed normal attacks of the actor
Actor,easyrpg_dual_attack,f,Boolean,0xD4,False,0,0,If the actors unarmed physical attacks hits twice
Actor,easyrpg_attack_all,f,Boolean,0xD5,False,0,0,If the actors unarmed physical targets the entire enemy party
Enemy,maniac_unarmed_animation,f,Ref<Animation>,0x0F,1,0,0,Animation for normal enemy attacks (Maniac Patch only)
Expand All @@ -65,10 +65,10 @@ Enemy,easyrpg_immune_to_attribute_downshifts,f,Boolean,0xCC,False,0,0,If the ene
Enemy,easyrpg_ignore_evasion,f,Boolean,0xCD,False,0,0,If the enemies unarmed physical attacks ignore evasion
Enemy,easyrpg_hit,f,Int32,0xCE,-1,0,0,Hit rate of the enemy on normal attacks
Enemy,easyrpg_state_set,t,DBBitArray,0xCF,,0,0,States inflicted by normal attacks of the enemy
Enemy,easyrpg_state_set,f,DBBitArray,0xD0,,1,0,States inflicted by normal attacks of the enemy
Enemy,easyrpg_state_set,f,DBBitArray,0xD0,,0,0,States inflicted by normal attacks of the enemy
Enemy,easyrpg_state_chance,f,Int32,0xD1,0,0,0,State infliction probability by normal attacks of the enemy
Enemy,easyrpg_attribute_set,t,DBBitArray,0xD2,,0,0,Attributes used by normal attacks of the enemy
Enemy,easyrpg_attribute_set,f,DBBitArray,0xD3,,1,0,Attributes used by normal attacks of the enemy
Enemy,easyrpg_attribute_set,f,DBBitArray,0xD3,,0,0,Attributes used by normal attacks of the enemy
Enemy,easyrpg_super_guard,f,Boolean,0xD4,False,0,0,If the enemies defend action quarters instead of halves HP damage
Enemy,easyrpg_attack_all,f,Boolean,0xD5,False,0,0,If the enemies unarmed physical targets the entire player party
Skill,easyrpg_battle2k3_message,f,DBString,0xC9,DBString(kDefaultMessage),0,1,RPG Maker 2003 battle skill start notification
Expand All @@ -87,7 +87,7 @@ Skill,easyrpg_hp_cost,f,Int32,0xD5,0,0,0,How much HP does the usage of the skill
Item,easyrpg_using_message,f,DBString,0xC9,DBString(kDefaultMessage),0,0,Item usage message in battle
Item,easyrpg_max_count,f,Int32,0xCA,-1,0,0,How many the player can carry of this item
State,easyrpg_immune_states,t,DBBitArray,0xC8,,0,0,States cleared on infliction by this state
State,easyrpg_immune_states,f,DBBitArray,0xC9,,1,0,States cleared on infliction by this state
State,easyrpg_immune_states,f,DBBitArray,0xC9,,0,0,States cleared on infliction by this state
Terrain,easyrpg_damage_in_percent,f,Boolean,0xC8,False,0,0,If the terrain damage is a percentage
Terrain,easyrpg_damage_can_kill,f,Boolean,0xC9,False,0,0,If the terrain damage can kill the actors
Terms,easyrpg_item_number_separator,f,DBString,0xC8,DBString(kDefaultTerm),0,0,Item number separator
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