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Erase Event - Erase By ID + Recreate Event Option (Maniac Patch Feature) #3313

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merged 2 commits into from
Dec 21, 2024

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jetrotal
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Another smaller update:
Events can be disabled and enabled again through maniacs patch.
It also allows targeting an event by ID instead of only erasing the caller itself.

//TPC SYNTAX

@ev[2].erase
@wait .input
v[1] = 2
@ev[ v[1] ].return

…ure)

Another smaller update:
Events can be disabled and enabled again through maniacs patch.
It also allows targeting event by ID instead of only erasing the caller itself.

```js
//TPC SYNTAX

@ev[2].erase
@wait .input
v[1] = 2
@ev[ v[1] ].return
```
src/game_interpreter.cpp Outdated Show resolved Hide resolved
@jetrotal jetrotal force-pushed the maniacs-EraseEventUpdates branch from 248530c to a2e0cf2 Compare December 19, 2024 08:16
@Ghabry Ghabry added this to the 0.8.1 milestone Dec 19, 2024
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Ghabry commented Dec 19, 2024

OT: Hm it looks like the automatic PR labeler is broken after I updated the YAML file -_-

It doesn't execute and of course there is no error reporting.

@Ghabry Ghabry merged commit 2bf6dae into EasyRPG:master Dec 21, 2024
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3 participants