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Allow loading custom logos at startup #623
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As a side note: older RPG_RT versions have 3 logos instead of 1. |
Yes, but I think it is not really needed to delay the start so much. |
As a sidenote: wrestool -xR --type='XYZ' -o logo.xyz RPG_RT.exe |
Is there any common library available on distros to parse them without cmd calls? Or copypaste source code from a lightweight implementation, e.g. https://github.com/trailofbits/pe-parse or https://github.com/r12f/libpe |
Implemented a Logo Loader at #3096. Right now it only reads logos from a |
To skip default logos (as they add no value and delay the startup) I will need a copy of all the standard startup logos in original form (so XYZ, no PNG conversion etc.). Could somebody do me a favor and help collecting them from RPG_RT.exe? Then I can hash them and ignore them. |
CRC32 (If I didn't mess this up xD)
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While extracting the the logos I found a problematic exe, where the logo couldn't be extracted. Ghabry asked for this file to do some extra tests: It's from the game "Safira 43 - O Inicio (Melhorado)": https://www.4shared.com/rar/8L3vzCng/safira-43_o_inicio_melhorado.html |
Some games have replaced the Enterbrain logo at startup with custom ones.
It is actually a XYZ file embedded in the executable resources and therefore can be extracted.
It would be nice to show a custom logo after the EasyRPG one.
This is analogous to issue #605,
scene_logo
could look for alogo2.[xyz,png,bmp]
file and load it.Here are some custom ones:
El Libro:
Ahriman's Prophecy:
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