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Gen autotiles #35

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6 changes: 6 additions & 0 deletions binding_sample_game/binding_sample_game.rproject
Original file line number Diff line number Diff line change
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<?xml version="1.0" encoding="UTF-8" ?>
<project>
<current_layer>1</current_layer>
<current_map>0</current_map>
<current_scale>0</current_scale>
</project>
54 changes: 54 additions & 0 deletions binding_sample_game/data/actors/actor1.xml
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<?xml version="1.0" encoding="UTF-8" ?>
<actor>
<name>Alex</name>
<title>Soldier</title>
<initial_level>1</initial_level>
<final_level>99</final_level>
<critical_hit>false</critical_hit>
<critical_hit_chance>30</critical_hit_chance>
<auto_battle>false</auto_battle>
<fix_equipment>false</fix_equipment>
<super_guard>false</super_guard>
<two_swords_style>false</two_swords_style>
<class_id></class_id>
<parameters>
<maxhp>1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99</maxhp>
<maxsp>1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99</maxsp>
<attack>1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99</attack>
<defense>1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99</defense>
<spirit>1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99</spirit>
<agility>1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99</agility>
</parameters>
<face_index>1</face_index>
<face_name>Chara1.png</face_name>
<transparent>false</transparent>
<character_index>1</character_index>
<character_name>Chara1.png</character_name>
<battler_animation>1</battler_animation>
<exp_base>10</exp_base>
<exp_inflation>50</exp_inflation>
<exp_correction>0</exp_correction>
<initial_equipment>
<weapon_id></weapon_id>
<shield_id></shield_id>
<armor_id>1</armor_id>
<helmet_id></helmet_id>
<accessory_id></accessory_id>
</initial_equipment>
<unarmed_animation></unarmed_animation>
<rename_skill>true</rename_skill>
<skill_name>Sortilege</skill_name>
<skills>
<skill>
<id>2</id>
<level>1</level>
</skill>
<skill>
<id>1</id>
<level>1</level>
</skill>
</skills>
<state_ranks>3 3 3 3 3 3 3 3 3 3</state_ranks>
<attribute_ranks>3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3</attribute_ranks>
<battle_commands>1 3 4 5</battle_commands>
</actor>
46 changes: 46 additions & 0 deletions binding_sample_game/data/actors/actor2.xml
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<?xml version="1.0" encoding="UTF-8" ?>
<actor>
<name>Enrike</name>
<title>Hunter</title>
<initial_level>1</initial_level>
<final_level>99</final_level>
<critical_hit>true</critical_hit>
<critical_hit_chance>30</critical_hit_chance>
<auto_battle>false</auto_battle>
<fix_equipment>false</fix_equipment>
<super_guard>false</super_guard>
<two_swords_style>false</two_swords_style>
<class_id></class_id>
<parameters>
<maxhp>1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99</maxhp>
<maxsp>1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99</maxsp>
<attack>1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99</attack>
<defense>1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99</defense>
<spirit>1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99</spirit>
<agility>1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99</agility>
</parameters>
<face_index>10</face_index>
<face_name>Chara2.png</face_name>
<transparent>false</transparent>
<character_index>2</character_index>
<character_name>Chara4.png</character_name>
<battler_animation>1</battler_animation>
<exp_base>1</exp_base>
<exp_inflation>677</exp_inflation>
<exp_correction>0</exp_correction>
<initial_equipment>
<weapon_id></weapon_id>
<shield_id></shield_id>
<armor_id></armor_id>
<helmet_id></helmet_id>
<accessory_id></accessory_id>
</initial_equipment>
<unarmed_animation></unarmed_animation>
<rename_skill>false</rename_skill>
<skill_name></skill_name>
<skills>
</skills>
<state_ranks>3 3 3 3 3 3 3 3 3 3</state_ranks>
<attribute_ranks>3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3</attribute_ranks>
<battle_commands>1 3 4 5</battle_commands>
</actor>
24 changes: 24 additions & 0 deletions binding_sample_game/data/game.xml
Original file line number Diff line number Diff line change
@@ -0,0 +1,24 @@
<?xml version="1.0" encoding="UTF-8" ?>
<game>
<title>Sample Game</title>
<party>
<map>1</map>
<x_coordinate>2</x_coordinate>
<y_coordinate>3</y_coordinate>
</party>
<boat>
<map>1</map>
<x_coordinate>5</x_coordinate>
<y_coordinate>6</y_coordinate>
</boat>
<ship>
<map>1</map>
<x_coordinate>8</x_coordinate>
<y_coordinate>9</y_coordinate>
</ship>
<airship>
<map>1</map>
<x_coordinate>11</x_coordinate>
<y_coordinate>12</y_coordinate>
</airship>
</game>
4 changes: 4 additions & 0 deletions binding_sample_game/data/items/item1.xml
Original file line number Diff line number Diff line change
@@ -0,0 +1,4 @@
<?xml version="1.0" encoding="UTF-8" ?>
<item>

</item>
43 changes: 43 additions & 0 deletions binding_sample_game/data/maps/map1.xml
Original file line number Diff line number Diff line change
@@ -0,0 +1,43 @@
<?xml version="1.0" encoding="UTF-8" ?>
<map>
<name>DBlocks-Debug</name>
<width>20</width>
<height>16</height>
<tileset>debug.png</tileset>
<scroll_type>0</scroll_type>
<panorama>
<filename />
<horizontal_loop>false</horizontal_loop>
<horizontal_autoscroll>false</horizontal_autoscroll>
<horizontal_autoscroll_speed>0</horizontal_autoscroll_speed>
<vertical_loop>false</vertical_loop>
<vertical_autoscroll>false</vertical_autoscroll>
<vertical_autoscroll_speed>0</vertical_autoscroll_speed>
</panorama>
<bgm>
<type>1</type>
<filename />
</bgm>
<backdrop>
<type>1</type>
<filename />
</backdrop>
<teleport>
<type>1</type>
<allow>true</allow>
</teleport>
<escape>
<type>1</type>
<allow>true</allow>
</escape>
<save>
<type>1</type>
<allow>true</allow>
</save>
<layers>
<lower>20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 4 5 6 20 20 20 7 20 20 20 20 20 9 20 20 20 20 20 10 20 20 20 20 20 20 7 7 7 20 20 20 9 9 9 20 20 20 10 10 10 20 20 20 20 7 7 7 7 7 20 9 9 9 9 9 20 10 10 10 10 10 20 20 20 20 7 7 7 20 11 20 9 9 9 20 12 20 10 10 10 20 20 20 20 20 20 7 20 11 11 11 20 9 20 12 12 12 20 10 20 20 20 20 20 20 20 20 11 11 11 11 11 20 12 12 12 12 12 20 20 20 20 20 20 20 20 13 20 11 11 11 20 14 20 12 12 12 20 15 20 20 20 20 20 20 13 13 13 20 11 20 14 14 14 20 12 20 15 15 15 20 20 20 20 13 13 13 13 13 20 14 14 14 14 14 20 15 15 15 15 15 20 20 20 20 13 13 13 20 16 20 14 14 14 20 17 20 15 15 15 20 20 20 20 20 20 13 20 16 16 16 20 14 20 17 17 17 20 15 20 20 20 20 20 20 20 20 16 16 16 16 16 20 17 17 17 17 17 20 20 20 20 20 20 20 20 20 20 16 16 16 20 20 20 17 17 17 20 20 20 20 20 20 20 20 20 20 20 20 16 20 20 20 20 20 17 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20</lower>
<upper>0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 </upper>
</layers>
<enemy_encounter_steps>25</enemy_encounter_steps>
<save_time>0</save_time>
</map>
43 changes: 43 additions & 0 deletions binding_sample_game/data/maps/map2.xml
Original file line number Diff line number Diff line change
@@ -0,0 +1,43 @@
<?xml version="1.0" encoding="UTF-8" ?>
<map>
<name>DBlocks-Basis</name>
<width>20</width>
<height>16</height>
<tileset>basis.png</tileset>
<scroll_type>0</scroll_type>
<panorama>
<filename />
<horizontal_loop>false</horizontal_loop>
<horizontal_autoscroll>false</horizontal_autoscroll>
<horizontal_autoscroll_speed>0</horizontal_autoscroll_speed>
<vertical_loop>false</vertical_loop>
<vertical_autoscroll>false</vertical_autoscroll>
<vertical_autoscroll_speed>0</vertical_autoscroll_speed>
</panorama>
<bgm>
<type>1</type>
<filename />
</bgm>
<backdrop>
<type>1</type>
<filename />
</backdrop>
<teleport>
<type>1</type>
<allow>true</allow>
</teleport>
<escape>
<type>1</type>
<allow>true</allow>
</escape>
<save>
<type>1</type>
<allow>true</allow>
</save>
<layers>
<lower>20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 4 5 6 20 20 20 7 20 20 20 20 20 9 20 20 20 20 20 10 20 20 20 20 20 20 7 7 7 20 20 20 9 9 9 20 20 20 10 10 10 20 20 20 20 7 7 7 7 7 20 9 9 9 9 9 20 10 10 10 10 10 20 20 20 20 7 7 7 20 11 20 9 9 9 20 12 20 10 10 10 20 20 20 20 20 20 7 20 11 11 11 20 9 20 12 12 12 20 10 20 20 20 20 20 20 20 20 11 11 11 11 11 20 12 12 12 12 12 20 20 20 20 20 20 20 20 13 20 11 11 11 20 14 20 12 12 12 20 15 20 20 20 20 20 20 13 13 13 20 11 20 14 14 14 20 12 20 15 15 15 20 20 20 20 13 13 13 13 13 20 14 14 14 14 14 20 15 15 15 15 15 20 20 20 20 13 13 13 20 16 20 14 14 14 20 17 20 15 15 15 20 20 20 20 20 20 13 20 16 16 16 20 14 20 17 17 17 20 15 20 20 20 20 20 20 20 20 16 16 16 16 16 20 17 17 17 17 17 20 20 20 20 20 20 20 20 20 20 16 16 16 20 20 20 17 17 17 20 20 20 20 20 20 20 20 20 20 20 20 16 20 20 20 20 20 17 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20</lower>
<upper>0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 </upper>
</layers>
<enemy_encounter_steps>25</enemy_encounter_steps>
<save_time>0</save_time>
</map>
43 changes: 43 additions & 0 deletions binding_sample_game/data/maps/map3.xml
Original file line number Diff line number Diff line change
@@ -0,0 +1,43 @@
<?xml version="1.0" encoding="UTF-8" ?>
<map>
<name>Water-Debug</name>
<width>20</width>
<height>16</height>
<tileset>debug.png</tileset>
<scroll_type>0</scroll_type>
<panorama>
<filename />
<horizontal_loop>false</horizontal_loop>
<horizontal_autoscroll>false</horizontal_autoscroll>
<horizontal_autoscroll_speed>0</horizontal_autoscroll_speed>
<vertical_loop>false</vertical_loop>
<vertical_autoscroll>false</vertical_autoscroll>
<vertical_autoscroll_speed>0</vertical_autoscroll_speed>
</panorama>
<bgm>
<type>1</type>
<filename />
</bgm>
<backdrop>
<type>1</type>
<filename />
</backdrop>
<teleport>
<type>1</type>
<allow>true</allow>
</teleport>
<escape>
<type>1</type>
<allow>true</allow>
</escape>
<save>
<type>1</type>
<allow>true</allow>
</save>
<layers>
<lower>7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 1 1 1 1 1 1 1 7 7 3 1 1 1 1 1 3 7 7 7 1 3 1 1 1 1 1 3 1 3 3 1 1 1 1 1 1 3 7 7 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 7 7 1 1 1 1 3 1 1 1 1 1 1 1 1 1 1 1 1 1 7 7 1 1 1 1 1 3 1 1 1 3 1 1 1 1 1 1 1 1 7 7 3 1 1 1 1 1 1 1 3 1 3 1 1 1 1 1 1 3 7 7 3 1 1 1 1 1 1 1 1 3 1 1 3 3 3 1 1 3 7 16 2 2 2 2 2 2 2 2 2 2 2 2 3 2 3 2 2 2 16 16 2 2 2 2 2 2 2 2 2 2 2 2 3 3 3 2 2 2 16 16 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 16 16 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 16 16 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 16 16 2 3 2 2 2 2 2 2 2 2 2 2 2 2 2 2 3 2 16 16 16 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16</lower>
<upper>0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0</upper>
</layers>
<enemy_encounter_steps>25</enemy_encounter_steps>
<save_time>0</save_time>
</map>
43 changes: 43 additions & 0 deletions binding_sample_game/data/maps/map4.xml
Original file line number Diff line number Diff line change
@@ -0,0 +1,43 @@
<?xml version="1.0" encoding="UTF-8" ?>
<map>
<name>Water-Basis</name>
<width>20</width>
<height>16</height>
<tileset>basis.png</tileset>
<scroll_type>0</scroll_type>
<panorama>
<filename />
<horizontal_loop>false</horizontal_loop>
<horizontal_autoscroll>false</horizontal_autoscroll>
<horizontal_autoscroll_speed>0</horizontal_autoscroll_speed>
<vertical_loop>false</vertical_loop>
<vertical_autoscroll>false</vertical_autoscroll>
<vertical_autoscroll_speed>0</vertical_autoscroll_speed>
</panorama>
<bgm>
<type>1</type>
<filename />
</bgm>
<backdrop>
<type>1</type>
<filename />
</backdrop>
<teleport>
<type>1</type>
<allow>true</allow>
</teleport>
<escape>
<type>1</type>
<allow>true</allow>
</escape>
<save>
<type>1</type>
<allow>true</allow>
</save>
<layers>
<lower>7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 1 1 1 1 1 1 1 7 7 3 1 1 1 1 1 3 7 7 7 1 3 1 1 1 1 1 3 1 3 3 1 1 1 1 1 1 3 7 7 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 7 7 1 1 1 1 3 1 1 1 1 1 1 1 1 1 1 1 1 1 7 7 1 1 1 1 1 3 1 1 1 3 1 1 1 1 1 1 1 1 7 7 3 1 1 1 1 1 1 1 3 1 3 1 1 1 1 1 1 3 7 7 3 1 1 1 1 1 1 1 1 3 1 1 3 3 3 1 1 3 7 16 2 2 2 2 2 2 2 2 2 2 2 2 3 2 3 2 2 2 16 16 2 2 2 2 2 2 2 2 2 2 2 2 3 3 3 2 2 2 16 16 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 16 16 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 16 16 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 16 16 2 3 2 2 2 2 2 2 2 2 2 2 2 2 2 2 3 2 16 16 16 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16</lower>
<upper>0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0</upper>
</layers>
<enemy_encounter_steps>25</enemy_encounter_steps>
<save_time>0</save_time>
</map>
7 changes: 7 additions & 0 deletions binding_sample_game/data/maps/maptree.xml
Original file line number Diff line number Diff line change
@@ -0,0 +1,7 @@
<?xml version="1.0" encoding="UTF-8" ?>
<maptree>
<map id="1" name="DBlocks-Debug" />
<map id="2" name="DBlocks-Basis" />
<map id="3" name="Water-Debug" />
<map id="4" name="Water-Basis" />
</maptree>
51 changes: 51 additions & 0 deletions binding_sample_game/data/skills/skill1.xml
Original file line number Diff line number Diff line change
@@ -0,0 +1,51 @@
<?xml version="1.0" encoding="UTF-8" ?>
<skill>
<absorb_damage>false</absorb_damage>
<affect_agility>false</affect_agility>
<affect_agility>false</affect_agility>
<affect_attr_defense>false</affect_attr_defense>
<affect_defense>false</affect_defense>
<affect_hp>true</affect_hp>
<affect_sp>false</affect_sp>
<affect_sp>false</affect_sp>
<animation_id>1</animation_id>
<attribute_effects>
false false false false false false false false false false false false false false false false false
</attribute_effects>
<battler_animation>3</battler_animation>
<battler_animation_data>
<after_image>1</after_image>
<ID>0</ID>
<move>0</move>
<pose>3</pose>
</battler_animation_data>
<description>Heal some HP</description>
<failure_message>0</failure_message>
<hit>100</hit>
<ignore_defense>false</ignore_defense>
<mdef_f>3</mdef_f>
<name>Cure</name>
<occasion_battle>true</occasion_battle>
<occasion_field>true</occasion_field>
<pdef_f>0</pdef_f>
<power>25</power>
<scope>3</scope>
<sound_effect>
<name>null</name>
<balance>50</balance>
<tempo>100</tempo>
<volume>100</volume>
</sound_effect>
<sp_cost>5</sp_cost>
<sp_percent>1</sp_percent>
<sp_type>0</sp_type>
<state_effect>0</state_effect>
<state_effects>
false false false false false false false false false false
</state_effects>
<switch_id>0</switch_id>
<type>0</type>
<using_message1> casts Cure</using_message1>
<using_message2></using_message2>
<variance>4</variance>
</skill>
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