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Version 1.4.0

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@Donkie Donkie released this 19 Dec 19:16
· 65 commits to master since this release
  • Added .i3d xml parsing
    • You can now specify the .i3d file instead of the .i3d.shapes file to make the tool utilize the information stored in the scene structure to properly transform the output obj files to their correct position. This transformation currently always takes place, so if it's not something you desire, place the .i3d.shapes alone in a folder to prevent the .i3d loading.
  • Fixed UV's being flipped and having too low precision
  • Can now load models with more than 65536 vertices